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selfdead.zip

   (15 reviews)
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About This File

Hi DOOMERS !!

This is a nice little WAD for Episode 1, Map 1.
It has a few tricky features inside - so try to find the exit !
It was created with the only choice for really good work : DE_260B4.ZIP
Don't be frustrated - it can be solved !


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Zahid

  
tiny historic level with a vodoo doll demonstrated...exit is in secret room...

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Unknown date

  
the voodoo dolls blocks the way and thus the level can't be finished without jumping/cheats

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Unknown date

  
A fun little level. You can exit with 100% kills and secrets in a minute and a half, and as a zombie to boot! - N_A

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Unknown date

  
Legendary just for the (first ever?) deliberate use of a voodoo doll.

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Unknown date

  
nice! 3/5 -r_rr

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Unknown date

  
This is an awful early level that's notable for having a voodoo doll. This is placed basically at random, blocking a corridor, and it's not used in a creative way. The map has loads of health and weapons, but only 26 monsters; the exit switch is a random bit of wall, and most of the textures are wonky in some way. It only has three rooms and two corridors, in a dungeon style. And it's 9kb, what do you expect?

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Unknown date

  
liked it

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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