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Hell's Eventide

   (29 reviews)
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About This File

Because of three different authors the theme and style differed greatly, but with a little refining the whole thing clicked. A hellish level with a few traps, tricks and unwanted welcomes... enjoy


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JudgeDeadd

  

A pretty great classic map. The trap room beyond the yellow key door is about the hardest part of the level, but other than that the other challenges are well balanced and fun on UV.

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Unknown date

  
great!

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Unknown date

  
Certainly a very good map.

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Unknown date

  
"I will kill you!"-Doomguy

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Unknown date

  
Classic

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Unknown date

  
Another classic that kicks the shit out of modern wads. Hailz! 666/5 (Drunk posting) ~ Deathevokatiooooooon !!!!

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Unknown date

  
It's not too hard on UV, but maybe I've played this game so much I'm just too good lol. I'm very good at FPS in general. Doom was just my first FPS (well after wolfenstein). Anyways, a great level... old school... some decent detail. Overrated? For a 1997 map? No... I don't think so. 4/5

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Unknown date

  
4 stars minus one for that BFG trap.

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Unknown date

  
Good bash-'em-slash-'em wad.

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Unknown date

  
Absoulutley Insane. A Doom 2 Classic!. Its pretty tough on UV. I managed to grab the red key straight off its platform. 4 Stars -PC

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Unknown date

  
a legendary rating for a legendary wad. although it is only a single level, it is better than a good id level (which are really good as we doomers/wolfers/othe r id gamers know). if you havent tryed this level, download it! itll be the best 74k youve ever downloaded for doom files

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Unknown date

  
yes, it's very nice. recommended. 5/5

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Unknown date

  
the map is not clever , not original . average . too many monsters . this is not a game, but sleight of hand . 1 star

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Unknown date

  
The design is "old schoold - oookay", not a single room stands out. Gameplay - the big area where the player starts his adventure is very good. After that, almost every battle is awfully planned. A BFG9000 under a crusher... do we like THAT?. 3/5 stars, vdgg, as it is not a bad map, just overrated.

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Unknown date

  
Short, compact and on places crampy map with a classic look-and-feel and a bit chaotic gameplay. For a '97 map not bad at all, but not even remotely legendary. As such: 3.5/5

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Unknown date

  
This one's rather challenging on UV, but AV and HR fans will find it right up their alley. A decent mixture of styles, with widely differing challenges in each area. This map will have you hit the ground running, and it hardly ever slows down. Ammo and health are tight, but not to an unfair point. All in all, this WAD gets a 5 for good design and tons of action. -'ven

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Unknown date

  
This is one of Doomworld's top 100 wads of all time. It's good fun, but not that good. It starts off hectic but quickly mellows out, although there's a tricky bit with an archvile. You get plenty of rockets, and a BFG that you don't really need. Design-wise, it starts as a tasteful castle that would have slotted into the original levels, then there's a so-so hellish underworld dungeon. The gameplay is solid but easy by modern standards.

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Unknown date

  
Not as bad as i expected. Good old classic.... 3stars. Average.

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Unknown date

  
This is so sweet. 4/5 and +1 for BFG trap = 5/5. That trap was obvious.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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