Undetermined, working title Centromere

   (12 reviews)
Sign in to follow this  
Followers 0

Author

Philip Ward

About This File

Credits

Id Software and Raven Software The author(s) of Heth. The author(s) of DCK. The author(s) of The Hexen Specs. Chris, Nick, Kerri and Christine for contributing little hints and helpful(?) suggestions here and there. Robin Davis for testing version 0.90

Base

New level from scratch

Build Time

Ack! Yonks.

Editors Used

Heth, DCK

Bugs

ok, here we go....




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Grain of Salt

  • 3
  

Engaging and quite pretty in parts, but verges on obtuse.

Share this review


Link to review

Unknown date

  • 3
  
CoolD00d aproved

Share this review


Link to review

Unknown date

  • 5
  
Amazing set of levels. Don't be fooled, this is far more enjoyable than a good number of other "finished" wads. Only thing it seems to be really missing is an ending. One can only imagine how the final version would have been...

Share this review


Link to review

Unknown date

  • 5
  
Wolfen: Honorable 5 stars. It's very sad that author didn't finish it...

Share this review


Link to review

Unknown date

  • 5
  
excellent quality but sadly it's unfinished

Share this review


Link to review

Unknown date

  • 4
  
This would probably be the best WAD out there for Hexen if it were finished. As it is, though, it's fun at first (assuming you actually like Hexen), but starts getting annoying once every new thing you work to gets an "unfinished" message. Still worth seeing for some of the best outdoor vistas in a Hexen WAD.

Share this review


Link to review

Unknown date

  • 5
  
My god this rocks so much. Why didn't the guy finish it?

Share this review


Link to review
  • File Reviews

    • By Anidrex_1009 · Posted
      Actually, I quite love the style of the maps of the 90s, I like to feel nostalgic even if I was not even born in those years, lol. Quite entertaining, almost a classic, from start to finish can be challenging, but very fun and perfect for a little trip to nostalgialand.
    • By Gallic00 · Posted
      Short and enjoyable mapset.  Some pretty heavy gunfights.
    • By Gallic00 · Posted
      Very good megawad with a scythe-like progression.  The levels are very nice and I liked how the bosses added a surprise at the end of every level.  The maps get harder at the end, with little ammo and health, and more custom monsters.  Some annoying doorway cyberdemon fights at the later levels.  I didnt like the music very much.   Overall I think this is a great wad, highly recommended.    
    • By NuMetalManiak · Posted
      yep, not really a whole lot can be said about it. the themes were only slightly appealing for this session, and the choices made were just, fine.
    • By dmg_64 · Posted
      Level design is wonderful thanks to the extensive use of 3D Models and other advanced GZDoom techniques such as slopes and various other effects, you assume the role of an agent who's mission is to upload a virus to Black Mesa databanks, your progress is complicated by different encounters, zombies, Xen creatures and HECU forces, the levels are connected together so you may have to revisit locations to complete objectives.   A fantastic looking mod however it suffers from few balance issues, there's too many enemies on the first levels and very little ammunition, I ran out of ammo several times before doing any progress, Vortigaunts and HECUs are tough as you would expect them to be, throwing grenades at you occasionally, those were the reason I repeated the level over 4 times, I had to use the save game option eventually, It wasn't until later in the game when things started to pick up as I gained more weapons and ammo, I was little bit disappointed you couldn't recreate some of the weapons like Tau Cannon, Grenades.   The pace is slower compared to other Doom mods so you're going to have to take your time to explore levels looking for your objective, the mod does a good job at directing players to their next objectives via walkie-talkie pickups, There's a bunch of secrets here and there, most of the time they are hidden in vents, I liked the level where you can torture Xen specimens held by scientists lol.   The last fight vs Gargantua, I'm not sure if this is the intended behavior but this particular enemy has a very low Mass value, meaning the Boss keeps bouncing around the field as you fight it.   Overall it felt like a nice break from regular Doom maps, it may be tough on the first level but as soon as you move on to next level and gain access to more weapons and ammo things get a little bit more interesting.