Undetermined, working title Centromere

   (12 reviews)
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Author

Philip Ward

About This File

Credits

Id Software and Raven Software The author(s) of Heth. The author(s) of DCK. The author(s) of The Hexen Specs. Chris, Nick, Kerri and Christine for contributing little hints and helpful(?) suggestions here and there. Robin Davis for testing version 0.90

Base

New level from scratch

Build Time

Ack! Yonks.

Editors Used

Heth, DCK

Bugs

ok, here we go....




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Grain of Salt

  • 3
  

Engaging and quite pretty in parts, but verges on obtuse.

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Unknown date

  • 3
  
CoolD00d aproved

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Unknown date

  • 5
  
Amazing set of levels. Don't be fooled, this is far more enjoyable than a good number of other "finished" wads. Only thing it seems to be really missing is an ending. One can only imagine how the final version would have been...

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Unknown date

  • 5
  
Wolfen: Honorable 5 stars. It's very sad that author didn't finish it...

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Unknown date

  • 5
  
excellent quality but sadly it's unfinished

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Unknown date

  • 4
  
This would probably be the best WAD out there for Hexen if it were finished. As it is, though, it's fun at first (assuming you actually like Hexen), but starts getting annoying once every new thing you work to gets an "unfinished" message. Still worth seeing for some of the best outdoor vistas in a Hexen WAD.

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Unknown date

  • 5
  
My god this rocks so much. Why didn't the guy finish it?

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  • File Reviews

    • By trrobin · Posted
      Technically speaking - this is a work of art; however the gameplay is not as good as it could have been. Still it is quite surprising and interesting particularly with the cyber confrontation, but it's over so soon! An intriguing idea that should be expanded.
    • By trrobin · Posted
      Fantastic wad with some really impressive architecture that just keeps getting better with each level. Very challenging gameplay too, even on HMP! Recommended.
    • By Meril · Posted
      Incredible! Must play! Almost every texure, sprite and flat were replaced. Maps are really nice designed and detailed (for 1995). Ambient sound, sometimes phrases from the movie (i think, I've seen Alien long ago) Few types of aliens, great atmosphere, scarce ammo muliplies sense of threat.  what else to say? But there some bugs (sadly not only facehuggers, which doesn't hug)... I don't know if bugs come out from GZDoom, or I messed up but: Aliens which throw acid still has sound of imp, some railings are messed up and fly near the ceiling. Saddly there's no exit from final level (E2M8), because author used Alien which is Mastermind replacement, not cyberdemon. Secret level is SO BAD... It is punishment for nosiness. Map is large undetailed maze with ugly texturing. Moreover this is triggerhunt, you have to find a line which opens more of maze. Better don't find this shit. Overall, except secret level this is really great adventure, but not without a flaws. 4.5/5*
    • By Summer Deep · Posted
      Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.
    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.