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The UAC Deimos Weapons plant

   (10 reviews)
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About This File

A large UAC weapons production facility, with three departments: The ballistics production/shipping/testing area, the explosives production/testing area, and the chem/nuclear/bio weapons area (restricted access). The latter has chemical handling facilities and one reserve ICBM. A second is ready to launch, in the explosives area. Red key access may be granted on launch floor. Also equipped with a telegate entrance, standard airflow management systems, and a small hangar/starport area for shipping purposes. A distress call was recently received, and the marines called their best man into the field. You. They tried sending in a marine buddy of yours before you, who has not been heard from since. Your mission: scout the plant and rescue your buddy (Anyone who's read the Doom book series by Dafydd Ab Hugh and Brad Linaweaver should know who this certain "buddy" is).


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Guest

Unknown date

  
it's very well

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Guest

Unknown date

  
This is a very large and elaborate pre-source port level. It reminds me of the old Aliens TC, in that it has a lot of air conditioning ducts and plant areas. If anything it's too elaborate - the ducts go on forever, and a lot of the map feels empty and bare. But it's still exceptionally good for 1997, and I like the way that you're given several different paths to explore. The "ambient background sound" (Quake's quad damage power-up noise) becomes irritating quickly.

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Guest

Unknown date

  
it is made very well...but too large.

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Guest

Unknown date

  
I thought this was a very well put together level, the air ducts could get confusing at times but it did'nt subtract much from the overall gameplay. i also thought the ICBM launch and the various explosive ordinance's were very clever as well, a solid map in my opinion

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Guest

Unknown date

  
Pretty sweet levels, I love how it's put together and all the graphics.

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TimeOfDeath

Unknown date

  
very cool map

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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