Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Mud (dont ask me why. I just felt like calling it mud.ok)

   (3 reviews)
Sign in to follow this  

Guest

About This File

You've been assigned to infultrate an area inhabited by cyberdemons and spiderdemons to destroy kill, maim and do various other fun things to every living thing you see. Many others have tryed and failed and thier worthless bodies litter the wall and floor. To tell the truth this is impossible. But dont let that dishearten you. Get out there and be a man (that means dont cheat). Have FUN! heh heh heh...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Bossmap with very simple architecture, texture use that made me yawn, absent decoration, and @ UV non-challenging and even dull gameplay because there's too much place to hide and the BFG is easy to find at the start. So agree with ^: creating the infight was the 'best-of-the-rest' part, which was a piece-of-cake. The rest was IMHO not worth a play at all.

Share this review


Link to review
Guest

  
The best part was when I was able to get a cyberdemon to attack a spider mastermind.

Share this review


Link to review
TimeOfDeath

Unknown date

  
fun boss map

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×