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chaotiX DM

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About This File

Well, first off, it's a deathmatch. But if you need a description...

UAC has decided that, since no demons have been coming in lately, to close down the corporation. A month afterwards, however, a demon portal opens, and puts you(and your opponents) in a brick building. They open your brain and input a peice of brain saying that you are enemies with the rest of the corporation. So now you think you need to go kill your "enemies" in this place.

Level 01: "Death at Dawn" Type: Deathmatch This is a brick/dirt building that has some very nice graphical effects. All weapons are avalible.

Level 02: "Shaft" Type: Altdeath This place has three parts- (1) a well-lit corridor with the chaingun and BFG, (2) a dim/dark lighted corridor which contains the rocket launcher, shotgun and SSG, and (3) a decently lit mine shaft type area, holding the chainsaw and BFG. The plasma is on the lift from the well-lit area to the dark corridor.

Level 03: "City of Chaos" Type: Deathmatch/Altdeath This is a loop with many twists and turns, all weapons are here. Both play modes are fun for this level.

Level 04: "Silencer" Type: Altdeath Beserk and pistol only time! Tyson-punch out time for you and your buds. (Note: I created the name Silencer way before the wad silencer.wad was released. I used to call E4M6 of the original doom that. Also, one of my levels in Beyond Doom: The Apocalypse was named that.)

Level 05: "Under the Schmea" Type: Deathmatch/Altdeath This is an extremely well-lit building/isle, with water all around it! You cannot go out into the water, however. All weapons are present. (my fav level)

Level 06: "Metal Death" Type: Deathmatch A metallic base with a fountain outside. Small, short and a fragfest, so I like it.


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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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