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chaotiX DM

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About This File

Well, first off, it's a deathmatch. But if you need a description...

UAC has decided that, since no demons have been coming in lately, to close down the corporation. A month afterwards, however, a demon portal opens, and puts you(and your opponents) in a brick building. They open your brain and input a peice of brain saying that you are enemies with the rest of the corporation. So now you think you need to go kill your "enemies" in this place.

Level 01: "Death at Dawn" Type: Deathmatch This is a brick/dirt building that has some very nice graphical effects. All weapons are avalible.

Level 02: "Shaft" Type: Altdeath This place has three parts- (1) a well-lit corridor with the chaingun and BFG, (2) a dim/dark lighted corridor which contains the rocket launcher, shotgun and SSG, and (3) a decently lit mine shaft type area, holding the chainsaw and BFG. The plasma is on the lift from the well-lit area to the dark corridor.

Level 03: "City of Chaos" Type: Deathmatch/Altdeath This is a loop with many twists and turns, all weapons are here. Both play modes are fun for this level.

Level 04: "Silencer" Type: Altdeath Beserk and pistol only time! Tyson-punch out time for you and your buds. (Note: I created the name Silencer way before the wad silencer.wad was released. I used to call E4M6 of the original doom that. Also, one of my levels in Beyond Doom: The Apocalypse was named that.)

Level 05: "Under the Schmea" Type: Deathmatch/Altdeath This is an extremely well-lit building/isle, with water all around it! You cannot go out into the water, however. All weapons are present. (my fav level)

Level 06: "Metal Death" Type: Deathmatch A metallic base with a fountain outside. Small, short and a fragfest, so I like it.


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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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