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Andy Bay's House

   (4 reviews)
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About This File

This is my home and it has been invaded, this is, after all, Doom2 Hell on Earth; so why leave out people's homes? Rooms are better. Real fireplace /w fire in living room Computer Rooms have computers. There is access to the actic. Living room furnuiture has come in. Parent's room furnuiture has arrived too. More wall paper. My room is the one with the black boxes. My sisters room is the one with the yellow key. My parents room is the one with the bathroom in it. Guest bedroom has the snakes on the bed. The Crawl space is the room with the red key.


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hex11

  
First key is in the basement, the other in a dangerous room.

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Doomkid

Unknown date

  
Oh man, the comment above made me laugh so hard, and then I laughed hard again when I heard the sound.... 3 stars for the joy this has brought me

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Guest

Unknown date

  
A "My house" wad from 1997, does what it says on the tin!, no new textures, so it looks like a hellish tech base rather than a house, the teleport sound is changed when you go upstairs (to the sound of some clumsy idiot stomping upstairs that lasts way too long), but the sprite isnt, so the teleportation is obvious. Also it seems to be impossible..well i couldnt find that key anyway, so clip

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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