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Lucifer

   (15 reviews)
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About This File

You are a C.I.A. agent sent to stop a group of satanist from opening the gates of hell. Unfortunately, they already did, and to top it off they have an arsenal for them and the demons. Your mission, if you chose to except it, is to stop Lusifer from coming to earth.


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Guest

Unknown date

  
This is horrible.

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MajorRawne

Unknown date

  
Your mission, should you choose to accept it? Can the CIA turn up to work and say "Nah, I'm not bothered about doing my job today"?

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Guest

Unknown date

  
pretty bad, ** -sargebaldy

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Guest

Unknown date

  
Worst WAD seen in a while!!

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Guest

Unknown date

  
Hehe. I expected worse after looking at the reviews. No doubt the author worked hard during those 5 months to make this :) 1 star - Starburst.

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Guest

Unknown date

  
Unintentionally hilarious. Especially the SS who says "Hey you" in the disinterested voice.

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Guest

Unknown date

  
Horrible level. The story is sort of interesting, if poorly written, but the level itself is horrid. Hedge maze that doesn't update your map, obviously exposed arsenal of weapons and terrible level design make for a truly horrible map. Don't download this. 0/5

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Guest

Unknown date

  
This level makes me sneeze in ANGER >:(

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Guest

Unknown date

  
I've found a bug! This level exists.

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Guest

Unknown date

  
It's an odd plot - given that this is Doom you'd expect to be playing a satanist sent to stop a group of CIA agents rather than vice versa. Still, this is v. poor. The first half is a tree-lined maze with zombiemen; then there's some steps; two stonehenges (stonehengii?); spawn monster. The only nice things are a floating cube with a shadow and some red steps. Awful otherwise, and sincere too! Take THAT, mock-style wads. You're not funny because you're fake bad! This is genuine bad.

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Guest

Unknown date

  
I heard this wad is bad, but JESUS CHRIST, GOD ALMIGHTY is it horrible! If it's one thing we should all know by now, mazes do not a good Doom wad make. The rest of the wad is no better. I feel sorry for the people who spent more than five minutes on this wad, as I gave up after only two. 0/5

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Guest

Unknown date

  
Whoever made this should stop making wads. 0/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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