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STARWARS DOOM2.

   (10 reviews)
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About This File

STAR WARS DOOM!!! These are Star Wars sounds and music and sprites to replace just about everything.


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Guest

Unknown date

  
yeah

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Guest

Unknown date

  
An nice try but this is done with the poorest effort. Everything is just kind of mashed together into a orgie of badly converted and alligned sprites from Dark Forces aswell as the fact that everything still act just the same as their Doom counterpart. For being 1997, this is really pathetic.

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Guest

Unknown date

  
nice work it's actually pretty good 4/5 stars

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Guest

Unknown date

  
Though fairly humorus and fun to play, there are many bugs. Like when most enemies die, they make monster noises, not storm trooper noises.

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Guest

Unknown date

  
kind of good, but needs work

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Guest

Unknown date

  
doesn't work with jdoom

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Guest

Unknown date

  
this is quite amusing playing doom with starwars sprites!

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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