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KSWOOD

   (4 reviews)
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About This File

The evil forces have captured a whole small farmer village in a firewall and nobody has the guts to pass the firewall. Your mission is to take you to the village and blow away the evil forces. You are near now but you hear something, you aren't alone in the forest and begin to run to the small castle before something will get you.

The game is constructed for a single player on hurt me plenty or hey not to rough. For more players hurt me plenty or ultra- violence Deathmatch start spots are all in the small village for some tight fighting. You are supposed to find the amo you need but you must fight to get amo, so if amo is running low begin to run before you run out of it, you need it to pass the enemy. I you leave amo, remember were you left it. The demo1 shows how to finish on skill 2. The demo2 and demo3 show how to get in to the castle on skill 4.


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lupinx-Kassman

Unknown date

  
A decent map. The little story actually serves as a sorta hint, as you need to "pass the firewall" by continuing on the rocky trail leading up to it. Gameplay consists of mostly blasting hordes of imps with a shotgun, or doing the same with a berserk pack encountered halfway through the map.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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