Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

4Corners.wad

   (5 reviews)
Sign in to follow this  

Guest

About This File

Large size level. Very playable wad built in the classic Doom style with attention to detail and design. Comments welcomed to Email address. Really designed for 2 to 4 players although 1 player can complete level.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
The first part was pretty good, but the underground area was a tedious crawl in near-darkness with spectres on the loose around every corner.

Share this review


Link to review
Doomkid

Unknown date

  
Worth any WAD collector's time, it's a well built map from 1997 that still holds it's own. You are given an abundance of supplies, but this isn't a breeze. I like it.

Share this review


Link to review
Memfis

Unknown date

  
Yes, the cave part is really annoying, hard to see even with gamma correction 4. The other two areas are pretty neat.

Share this review


Link to review
Guest

Unknown date

  
This is dated August 1997. You fight 168 meanies in a decently designed, hub-style level that divides into three themed bits (techbase, dungeon, outdoors arena, the style is typical of the period). You get loads of ammo and health and it's not hard at all, which is the biggest problem; the final battle would be fun if there were five times as many baddies, but it's a pushover throughout and feels very slight, a couple of years out of date.

Share this review


Link to review
  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
×