Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

4Corners.wad

   (5 reviews)
Sign in to follow this  

Guest

About This File

Large size level. Very playable wad built in the classic Doom style with attention to detail and design. Comments welcomed to Email address. Really designed for 2 to 4 players although 1 player can complete level.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
The first part was pretty good, but the underground area was a tedious crawl in near-darkness with spectres on the loose around every corner.

Share this review


Link to review
Doomkid

Unknown date

  
Worth any WAD collector's time, it's a well built map from 1997 that still holds it's own. You are given an abundance of supplies, but this isn't a breeze. I like it.

Share this review


Link to review
Memfis

Unknown date

  
Yes, the cave part is really annoying, hard to see even with gamma correction 4. The other two areas are pretty neat.

Share this review


Link to review
Guest

Unknown date

  
This is dated August 1997. You fight 168 meanies in a decently designed, hub-style level that divides into three themed bits (techbase, dungeon, outdoors arena, the style is typical of the period). You get loads of ammo and health and it's not hard at all, which is the biggest problem; the final battle would be fun if there were five times as many baddies, but it's a pushover throughout and feels very slight, a couple of years out of date.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×