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Madness

   (9 reviews)
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About This File

My first three levels which are really enjoyable. Please don't cheat on the first two levels. They can be beaten without cheating easily....however....the third one is a lil' harder to beat without cheating.....heheeheheheheh


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Guest

Unknown date

  
Star wars music, crappy levels, dumb gameplay. Vomit. 0/0.

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Guest

Unknown date

  
you have my name 'thought it was unique oh well

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Canofbacon

Unknown date

  
"Please don't cheat on the first two levels." Well I did anyway. The overall design of this WAD is pretty bad. Basically you walk around and kill stuff. I actually like WADs where you follow a linear path and shoot everything but this one was just bad. My personal favorite room was the one with the lava ceiling and tons on nazis haha 0/5

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Guest

Unknown date

  
Misaligned textures, bland maps and insufferable map design, not worth even the smallest amount of time. Even if this is your first map, please learn how to make Doom WADS and put in more effort before posting.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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