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WEIRD.wad

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About This File

Use this wad in any Deathmatch level to change the player corpses into the front-view (standing) player bitmap. This is great in deathmatch: as the bodies pile up the result is a bunch of "ghosts" standing around to distract the players and also to provide cover (try standing motionless in a crowd of "ghosts" and you will be mistaken for one).

Also, the animation for the big blood splatter that occurs when a player gets hit really hard has been replaced by an animation of the player bursting into flames.

The wad also replaces all the "Former Human" bitmaps with the bitmaps for Player 1. This makes for a little more confusion, if you play your deathmatch with monsters. Some of the monsters will take the form of the green player, and will also burst into flames if you nail them really hard. The monsters, however, will not leave standing corpses ("ghosts").


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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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