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STRTRK2

   (2 reviews)
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About This File

This level is meant to be an actual combat zone aboard the Enterprise NCC-1701D. Most Enterprise levels are either all-tour zone and no fighting, or vice-versa. This is both. I've included(and imported) some interesting weapons, including a lightsaber, pulse rifle, and and the Series 4 D-Atomizer from Men in Black.The level contains the Brigde, Battle Bridge, Engineering, 10-Forward, Sick Bay, Transporter Room, Crew Quarters, and the Shuttle bay (don't step outside!). Many Thanks To :Dave Humphrey, Claude Martins


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Doomkid

Unknown date

  
The data is packd in a way for these wads that results in glitches in every port i try. Opening the wads in a viewer reveals some garbled data. I was able to explore the map with the new textures though - The Enterprise in Doom is a great idea, and this is done well for it's age, but it gets repetitive and it feels too cramped.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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