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Satan's Hell Hole

   (15 reviews)
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About This File

This is my third and what I think is my best Wad. Plenty of graphics changes as well as a nice layout for all modes. Single or Multi Player.

The other Wads I've done were made with only single players in mind. I've taken the time to add all the things I like in a good Deathmatch Wad as well as keeping it interesting for single players. You'll find lots of windows, hiding places, and fair deathmatch starts. I recommend Deathmatch with no monsters. When I first tested it in Deathmatch mode I feared the size(Huge) would make Deathmatch frustrating but it worked out fine. We averaged about a Frag every 1.5 mins to 2 mins which isn't bad

There is an aggrevating transporter puzzle which will frustrate many. If you use your mind(it's a terrible thing to waste) it can be easily solved. Or just keep transporting until you see the transporter with the Blue Armor.

I finished the Level with no problems in about 21 mins. Of course it's not going to be nearly that easy for you because I made it. Use the save early and often.

Well enjoy the Wad and send comments so I can make better Wads in the future.


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Zahid

  
Its an Awesome map for its era...

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Unknown date

  
For a 1994 WAD it's surprisingly solid, but it's unfortunately let down by stupid texture choices (blueskull textures on regular doors) and that awful teleporter 'puzzle'.

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Unknown date

  
cheeeeeeeeeeeeeeeeee eeeeeeeeeeeese

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Unknown date

  
"There is an aggrevating transporter puzzle which will frustrate many" - well, zero stars right there. Did the author realise that "Satan's hell hole" makes me think of hemorrhoids? The level also has toilets in it. All bad levels have toilets. There's a very impressive large skull wall texture that's right near the start; but it wasn't drawn by the author of this wad, so no extra stars. And it is negated by an awful "sacrificed" cyberdemon. The design is very symmetrical. My hands are cold.

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Unknown date

  
The cyberdemon in the coffin is perhaps the coolest thing ever to appear in a Doom wad. And it's called Cheese. Automatic 5/5.

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Unknown date

  
Great!

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Unknown date

  
Dude, before you design a McDonald's, know the layout of one first.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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