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ELEMENTS.WAD

   (6 reviews)
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About This File

UAC has been trying to stage a counter- attack on Hell, via the realms of the four elements: Air, Water, Earth and Fire. The effort has gone awry, the demons are winning, and you have gone in to eliminate all opposition.


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Unknown date

  
Five levels dated September 1994, complete with an interesting writeup that explains a few of the early level design tricks (e.g. the "invisible steps" from UAC_DEAD). The levels are creative and interesting and technically wonky; they're ambitious for the period and hard to dislike. The gameplay is generally good, with not too much health and ammo. E1M9 is pretty disposable and E1M2 felt too mazey, but I liked the others.

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Unknown date

  
An okay levelset from 1994 with good ideas, but poor execution. There are some neat tricks for the time (and a how-to guide for all of them) but they feel out-of-place inside these dull, empty levels. For those looking for a quick '94 fix, E1M3 is the best level in this set. 3/5

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Unknown date

  
It has its deffects, but is pretty good overall. --- 4/5

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Unknown date

  
Good levels considering this was one of the earliest effort of developing DOOM wad. Below average by today's standard, but still fun to play.

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Unknown date

  
Good concept, but lacking in levels. Boring and mazey.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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