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ELEMENTS.WAD

   (6 reviews)
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About This File

UAC has been trying to stage a counter- attack on Hell, via the realms of the four elements: Air, Water, Earth and Fire. The effort has gone awry, the demons are winning, and you have gone in to eliminate all opposition.


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Unknown date

  
Five levels dated September 1994, complete with an interesting writeup that explains a few of the early level design tricks (e.g. the "invisible steps" from UAC_DEAD). The levels are creative and interesting and technically wonky; they're ambitious for the period and hard to dislike. The gameplay is generally good, with not too much health and ammo. E1M9 is pretty disposable and E1M2 felt too mazey, but I liked the others.

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Unknown date

  
An okay levelset from 1994 with good ideas, but poor execution. There are some neat tricks for the time (and a how-to guide for all of them) but they feel out-of-place inside these dull, empty levels. For those looking for a quick '94 fix, E1M3 is the best level in this set. 3/5

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Unknown date

  
It has its deffects, but is pretty good overall. --- 4/5

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Unknown date

  
Good levels considering this was one of the earliest effort of developing DOOM wad. Below average by today's standard, but still fun to play.

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Unknown date

  
Good concept, but lacking in levels. Boring and mazey.

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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