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DOOM WAVS

   (2 reviews)
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About This File

The wavs in this file are the 2 wavs I used in my Escape Form Natas wad, plus 15 others I decided not to use. They can be used to create a very eerie atmosphere when you tag them to monsters breathing or monster spots player. Some of the others can be used for transporter or powerups, etc.

Another trick I used was burying monsters in small rooms with small sound tunnels, so that you still have the moody sounds without a monster in site. Just remember to use a walk thru crusher tagged to these monster rooms by the exit so the player can get 100% kills.


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Unknown date

  
I liked them a lot, but they would get boring if heard too much so they would have to be rare in a level. They reminded me a lot of D_Tense, which is cool, makes me want to use these sounds for a remix!

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Unknown date

  
This is literally a set of wave files; you have to put them into levels yourself (they're called Doom1, Doom2 etc, so you are free to do what you like). They are three-second-long pads and would very quickly get boring. Doom15.wav is quite good though, and would be a good one-off.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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