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White Plume Mountain II (HWHITE2.ZIP)

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About This File

This is a HERETIC version of TSR's Dungeons & Dragons module: White Plume Mountain recreated by Stephen Woods. To call this a SuperDungeon is no understatement. (I've refereed the module no less than five times! It still gets requested by rpg gamers to this day and blows 'em away every time.) TSR produced about a dozen classic adventures in the late 70's and early 80's and White Plume Mountain was one of the best of the bunch. While other role playing games were striving for more and more realism (most gamers really don't like gobs and gobs of rules), TSR, the creators of Dungeons & Dragons, did just the opposite. Sticking to a simple system (with gobs and gobs of supplements) and a small group of designers/writers/artists, a style emerged that remains a standard for fantasy games, even today. (The Telengard-Wizardry Factor) They gave the adventure-hungry gamers exactly what they wanted: interactive entertainment that was CHEAP, PORTABLE and, above all, PLAYABLE.

But I digress...

White Plume Mountain was very famous for two or three of its rooms and extremely famous for three of its weapons: "Wave" was a magic trident of some reknown. "Whelm" was a great hammer of which many unbelieveable stories are told. "Blackrazor" was, perhaps, the most infamous of the three, being a great two handed sword of the damnable kind that drinks souls.

In this version there are some considerable differences from the original adventure but most of the features are included thanks to Steve's immaculate drafting skills. I merely added a few HERETIC essentials and some spooky areas for those D&D buffs to explore.


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printz

  

A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.

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Unknown date

  
Yet another Doom map conversion, but reworked this time. The result is kinda strange but it remains playable if you find the crossbow. 2/5 minus 1 for being a conversion, 1/5. ~Naan

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  • File Reviews

    • By ElmStreetSlasher1984 · Posted
      WHAT WAS THE MAKER FUCKING THINKING?!?!?!?!, This wad is a product of a infected diseased brain, why make a wad based on something cringe?, it is worse than Action 52 on the Nes or Hong Kong 97 on the Snes or EVEN BIG FUCKING RIGS ON THE PC! the enemy is not even scary it just happens to be a poorly drawn sprite, also he INSTANTLY KILLS YOU! the music is decent though i have to say it was a fuckin nightmare, If you play on skulltag level 2 will crash, since fuckin glitch gremlin wiped his ass on it, anyways FUCK this wad to Hell, get a infinity gauntlet and Snap it out of existence.
    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
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