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Paradox Level 1 DeathMatch Section

   (1 review)
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About This File

I was finishing the single player section of the first level of Paradox, wondering what I should do for the DM section, when I suddenly realised that, with a few modifications, the single player section would make an excellent DM level. So here it is.

If you don't like cramped, narrow passages in your DM levels, you probably won't like this. Some of us do though. . .

Difficulty settings change the weapons Skill 1 Double ammo, no Plasma or BFG Skill 2 Normal ammo, no Plasma or BFG Skill 3 Set up for -Altdeath (respawning stuff) Skill 4 Normal ammo, all weapons Skill 5 Double ammo, all weapons


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Unknown date

  
It is really good except for that it is a bit dark.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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