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Starship Mamosa for Doom II

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About This File

So ... you've beaten the hoards on Earth, and have been given a promotion and your choice of assignments. You figure the quiet of outer space would be a nice change. While on patrol you come across a spaceship listing in orbit around an uninhabited rock-world. You dock your shuttlecraft, and take a look. What you find is a craft that seems to be having some power problems. The ship's a nice one, complete with an operational sick bay, transporter room, lounge, and a holodeck (which seems to be a bit haywire at this point!) You begin to wander about thinking no one's around. The bridge is empty .. engineering's empty (but having a definate core breach) Suddenly, you see your best friend appear out of nowhere. Just as you turn to say hi, and ask what the hell he's doing here ...he fires on you!!!!

....let the games begin....


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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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