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Level Uno Redux

   (10 reviews)
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About This File

A level for Doom 2. A completely reworked version of the 1st pwad I made for Doom2. Looks better plays better! This file replaces lvluno.wad e-mail me and tell me what you think.


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Zahid

  
Michael Reed the name is in my memory for some fantastic early era maps...this one is another great work by him...enjoyable even after two decades...

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doomedwarrior1981

  
Awesome level lots of weapons and monsters if you are a novice be warned you'll get creamed luckily none of the really tough monsters are found like the archvile overall great level

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Guest

  
farking brilliant

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Guest

Unknown date

  
Bewdy. Lots of weapons... lots of monsters.

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Guest

Unknown date

  
This is from the chap who made "Hoover Dam", which is a classic. This is also good fun, although it's marred a little by having too much health (I felt guilty at leaving so much of it behind). There are some nice setpieces on a medium-large scale and this is top of the class circa 1997. The detailing is very simple but not too shabby today.

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Guest

Unknown date

  
this wad is awsom!!!

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Guest

Unknown date

  
Superb old-school map; large and very violent. Progession is top notch -- straightforward but with enough quirks to make it feel fresh, and various side areas which supply powerups and weapons. Several nicely staged traps and fights and constant action. My only (minor) complaint is that it is a little too easy... you are armed to the teeth, especially if you find the secrets. With some touch up in texturing this could've been taken straight from MM2. Very highly recommended. --5/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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