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Doomtown

   (8 reviews)
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About This File

You're on leave from your military base. You return to your one stop light town, in Texas. The enviro shell has been raised protecting the town from the dust-storms. As you get to your apartment across from the helo-jet pad. you fall asleap. The next morning, you awake go to the bathroom and move near the window. Something's wrong! You grab your standard issue E-1146 plasma rifle and the spare energy cell, strap on you armor, and prepare. You know your friend the Mayor has has a access key for your uncle Otis's two stores. (The General store, The Gun store) The Mayor's condo is on the other street, as you go out into the hall some disgusting "former" soldiers begin firing at you. You burn a hole clean through one, and give the wall a red coat with the other. "God Damn what the hell was that? I better make it to the Police station to get some help. I wonder how my mother is on the other half of the town?


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Unknown date

  
This is a very good map, especially for its age.I remember this map to be one of the first wads I have ever played. Not slot of health, but who needs health ;). Anyway, 5 stars for this level.

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Unknown date

  
One of the best doom wads EVER!

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Unknown date

  
Error 1 - Operation not permitted.

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Unknown date

  
Nowadays it's entertaining but frustrating; loads of hitscan enemies and very little health, which makes it a bit Rainbow Six (it also means that the plasma rifle you start with is useless except at very close range). You can just run to the exit and flick the switch. I can see it being great fun in Deathmatch.

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Unknown date

  
I remember my first LAN party ever, I used this map. Hours of great deathmatch entertainment ensued. There's a great balance of open areas in the streets and close combat indoors. This map is not too big, yet not too small. The balance is great. You can get to a multitude of killing weapons easily, and no one can really become too powerful because everything's nice and spread out. An outstanding work of design, have fun with it. -Calavera

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  • File Reviews

    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
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