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DKSHRINE.WAD

   (4 reviews)
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About This File

Industrial Building type levels, however some are dark and gloomy.

* DESIGNED FOR SINGLE PLAYER AND CO-OP *


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Map 01 is so terrible (large empty rooms with dozens of easy monsters; you have to kill 200+ of them with pea shooter and shotgun; you get a yellow key and find nothing behind that door), tedious and ugly, and the second map startet exactly the same way, so I gave up instantly. Maybe later maps are better but it's a pain to get there. 1/5

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Unknown date

  
20 large maps from '96 with basic design. The maps get better as you progress. Keep your weapons after you exit each map. SSG appears in map02 and the power weapons shortly after. A couple deadly bugs here and there. I thought it was pretty darn fun.

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Unknown date

  
i didnt think it was nearly as awful as the first review made it out to be

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Unknown date

  
A tedious early collection of levels. I played the first two and then skipped to level ten and then gave up because it was that dull; level ten starts with a boring brown maze and that made my patient snap. It's mostly a mixture of mazes (boring), large open featureless brightly-lit rooms with shotgun blokes (boring), and I don't doubt the author's claim to have started it in October 1994. Textures splattered randomly all over the place.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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