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Mir

   (10 reviews)
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About This File

Single level with lots of new graphics. This is a sequel to the Pleiades level where you captured the starship pleiades. (you may wish to download Pleiades, which can be found at the same sites as this level under the names Pleiade2.zip and Pleiade3.zip; Pleiade2.zip is for Doom2 versions before 1.9 while Pleiade3.zip is for Doom2 versions 1.9 and later.) Mir will run under all versions of Doom2. Note: Pleiades and Mir are not compatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names. Play action features random monster placement which gives the action a different twist each time it is played. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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GuyNamedErick

  

A level taking place inside a Russian space station, and the moment the TITLEPIC appears it would look like you're in for something that stands out. In terms of visuals and level architecture, Mir does deliver on that, featuring solid atmosphere with a great skybox and attention to detail on what would be inside a space station. However, gameplay is set to the side where instead of having fixed enemy placement, instead monster spawns are "randomized" and you'll encounter different monsters scattered around the map, meaning that no two playthroughs of the map will be the same, at least in theory. While this may sound beneficial to the map, this makes the map rather annoying to play since in cases you'll find a Baron near a door and immediately scratch off a good chunk of your health, or in other cases an Imp who would just be a pushover.

 

The map is also pretty cryptic, such as there being five switches to press on a wall that would appear as a map for the space station, of which two switches would require Keycards and the other three are switches that open locked doors to make traveling the level faster. And while the map is great in visuals, the actual level design is cramped and the actual layout isn't good for gameplay. Add this to the problems just mentioned and Mir is a level that can be defined as style over substance, and personally the lack of substance made the map not really fun to play for me.

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Kingpin3

  
I love this for the first efforts for realistic architecture...with good ideas, new effects, new textures. Exellent... I download all "Roger Ritenour" wads now..!!

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Guest

  
Interesting idea, but not quite good implemented. Most new textures are good, some are dull. Layout is cramped, as you can expect from the MIR. Gameplay is not good, due to its layout, the gameplan and the monster placement. Overall: 3*

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Foodles

  
Pretty good for a 97 wad

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NuMetalManiak

  
pretty cool map.

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Memfis

  
Nice, a wad about a Russian space station. Gameplay is rather secondary here: the level is mainly about admiring the cool views and impressive texture work. Monster placement is almost entirely randomized similarly to e.g. Phobos Map01. I didn't like the part where you're supposed to press on the same picture several times: very counterintuitive. Overall kind of cool, just not really fun to play. The soulsphere is purely decorative I guess.

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Guest

Unknown date

  
This is the 2nd wad in the "Pleiades" series. It's a semi-maze level with good atmosphere and random enemy placement. It's better than Pleiades, but the key card puzzle was confusing at first. This seems to be the beginning of Roger's "narrow pitch-black hallway" fetish that culminated in earth.wad. Still, the spacewalking part is a classic Doom moment. 3.5/5

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
Great map!

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Guest

Unknown date

  
This was great. I loved the graphics and how the level was set up. There were plenty of secrets, too. Very cool. --Zell_1388

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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