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Mir

   (10 reviews)
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About This File

Single level with lots of new graphics. This is a sequel to the Pleiades level where you captured the starship pleiades. (you may wish to download Pleiades, which can be found at the same sites as this level under the names Pleiade2.zip and Pleiade3.zip; Pleiade2.zip is for Doom2 versions before 1.9 while Pleiade3.zip is for Doom2 versions 1.9 and later.) Mir will run under all versions of Doom2. Note: Pleiades and Mir are not compatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names. Play action features random monster placement which gives the action a different twist each time it is played. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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Erick

  

A level taking place inside a Russian space station, and the moment the TITLEPIC appears it would look like you're in for something that stands out. In terms of visuals and level architecture, Mir does deliver on that, featuring solid atmosphere with a great skybox and attention to detail on what would be inside a space station. However, gameplay is set to the side where instead of having fixed enemy placement, instead monster spawns are "randomized" and you'll encounter different monsters scattered around the map, meaning that no two playthroughs of the map will be the same, at least in theory. While this may sound beneficial to the map, this makes the map rather annoying to play since in cases you'll find a Baron near a door and immediately scratch off a good chunk of your health, or in other cases an Imp who would just be a pushover.

 

The map is also pretty cryptic, such as there being five switches to press on a wall that would appear as a map for the space station, of which two switches would require Keycards and the other three are switches that open locked doors to make traveling the level faster. And while the map is great in visuals, the actual level design is cramped and the actual layout isn't good for gameplay. Add this to the problems just mentioned and Mir is a level that can be defined as style over substance, and personally the lack of substance made the map not really fun to play for me.

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Kingpin3

  
I love this for the first efforts for realistic architecture...with good ideas, new effects, new textures. Exellent... I download all "Roger Ritenour" wads now..!!

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Guest

  
Interesting idea, but not quite good implemented. Most new textures are good, some are dull. Layout is cramped, as you can expect from the MIR. Gameplay is not good, due to its layout, the gameplan and the monster placement. Overall: 3*

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Foodles

  
Pretty good for a 97 wad

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NuMetalManiak

  
pretty cool map.

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Memfis

  
Nice, a wad about a Russian space station. Gameplay is rather secondary here: the level is mainly about admiring the cool views and impressive texture work. Monster placement is almost entirely randomized similarly to e.g. Phobos Map01. I didn't like the part where you're supposed to press on the same picture several times: very counterintuitive. Overall kind of cool, just not really fun to play. The soulsphere is purely decorative I guess.

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Guest

Unknown date

  
This is the 2nd wad in the "Pleiades" series. It's a semi-maze level with good atmosphere and random enemy placement. It's better than Pleiades, but the key card puzzle was confusing at first. This seems to be the beginning of Roger's "narrow pitch-black hallway" fetish that culminated in earth.wad. Still, the spacewalking part is a classic Doom moment. 3.5/5

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
Great map!

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Guest

Unknown date

  
This was great. I loved the graphics and how the level was set up. There were plenty of secrets, too. Very cool. --Zell_1388

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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