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CANYON.WAD

   (27 reviews)
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A level pretty much suited for Deathmatch play only. A single winding sector with four player and four deathmatch starts, various pesky little monsters, and various weapons ranging in strength from chainsaw to plasma gun. (Beware launching missiles at a dead run in a twisty canyon or it really will be a dead run ).


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Erick

  

You can finish the level in less than one second by pressing on the wall behind you. The WAD is so low-effort and crappy you can finish it in less the time than it takes to launch Doom on any port.

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mrthejoshmon

  
Very bad 90's map. Good cannon fodder.

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Guest

  
sucks foreskin

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Guest

Unknown date

  
The only thing that could make this worse is if the level music was replaced by that apeshit windows canyon midi. There isn't even an actual canyon in this level, either.

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Guest

Unknown date

  
Utter shit.

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Guest

Unknown date

  
This is complete and utter trash, just one long sausage-like "canyon" that has only 1 texture and looks nothing like a canyon with some basic enemies thrown in. There is two level exits contrary to what the second reviewer said but they have the same texture making them invisible, they are located at the beginning and end of the "canyon". I also did not recall seeing any ammo or guns except for what the enemies dropped making this even more useless for deathmatch 0/5

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Guest

Unknown date

  
A map consisting of a single sector: a winding single-textured brown corridor. Oh, joy. --0/5

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Guest

Unknown date

  
Dated 1994...not that it matters, because there was never a time that something like this would be excusable. unquestioned 0/5

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Guest

Unknown date

  
It's a big long canyon filled with trees and spikes. Would be awful for deathmatch because you would be caught up on the trees and spikes all the time; and it is use as a single player level, because it doesn't have a level exit (or gameplay).

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Guest

Unknown date

  
who makes horrible shit like this wtf?

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Guest

Unknown date

  
So, I'm fighting in a turd-shaped map? 0/5

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Guest

Unknown date

  
I ran through, monsters couldn't stop me, hihihi silly monsters.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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