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The Den

   (3 reviews)
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About This File

i tried to make this one smaller and tighter than my previous wads i took my inspiration from my 2 fav wad series, danzigs and dwellers and tried to implement my own style into a similar layout imo i did a good job... the switch pillars and the ssg platform all lower the ssg platform to stop your opponent from getting the bfg the pathway to the bfg is closed if the bfg ledge is reached... it needs to be re-opened to be gotten again also if you get killed (or get stopped via the switches), your opponent has a chance to get the bfg so dont screw up :) (that sounds like a strategic, thinking game to me) this map is designed for 1 on 1, but i guess it can be used for 3 or 4 way games it might be a fun, very fast paced 2 on 2 map. btw this is an unchanged version from the first public beta. i no longer have the resources to edit it any further (pc fried, and im broke), but it is very polished and offers fun play as it is.

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Clean and simple, deserves exposure

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Unknown date

Old School DM map good detail,cool music. Would recommend playing this with others.

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Unknown date

This is a genuinely awesome oldschool duel map, love the BFG blocking tactic. I think it would be a total blast to actually play this with someone. Sadly neglected in recent years - The guy should have allowed re use so it didn't die. ( Credits Fragmare for input.. Could it be the same [OS]Fragmare who is active today? )

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.