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hellhous.wad

   (2 reviews)
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Usual Storyline: You are in the Marines, and you get orders from your


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As a postscript, it *is* possible to access the finale; you have to nip over a low wall (the design of the level misdirects you at this point). The endgame is easier and a bit blander than the first four-fifths. The level also suffers from having most of the secrets as unguessable "press or walk over every bit of wall" conundrums. But it's fun for a while.

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This is from 1997. By coincidence it has almost the same start as "The Cave Anomaly" (id=13821) which I have just reviewed. That was crap, but this is really good. It's basically a series of traps in a bunch of square rooms - each new room has a switch the makes monsters come out - but the traps are tough, and frequent enough to be entertaining. No sentimentality, this is good solid manly beating. Seems to go wrong at the end, though.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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