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a big job

   (23 reviews)
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About This File

1 level WAD.

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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doomedwarrior1981

  
really good design very brutal though

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Guest

Unknown date

  
nice wad, alota health and ammo though, its quite big too, somewhat confusing at first, took me 44 minutes to complete has a few minor texture alignments though, noticed a few, very good work though

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Unknown date

  
The best WAD I ever played. It's HUGE and it is a hell of fun to play. It reminds me of some futuristic nazi-style architecture. Lots of space to run and maneuver and so the right difficulty despite lots of enemies. GREAT !!

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Guest

Unknown date

  
This was simple. Can you make someting bigger and harder? -Dowsa

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Guest

Unknown date

  
Excellent level. Complex, large, and tough. A bit too much ammo, though. Out of sheer bravery I took down a Cuberdemon with my Double barrel, and was able to find enough health, armor, and shells to stay in the fight. --MechWarrior Jake Pryde

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Guest

Unknown date

  
Really boring

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Guest

Unknown date

  
I liked it. had to iddt to find two missing monsters - they were two deaf cacos, but they could still be awakened if you go right up to the walkway barrier/railing. Didn't find the rocket launcher until I looked in an editor after all the monsters were dead - stupid me.

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Guest

Unknown date

  
Absolutely brilliant.

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TimeOfDeath

Unknown date

  
cool map, better if you find SSG/RL/BFG quickly

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Aebeatia Sookies

Unknown date

  
I got ambushed by a bunch of lost souls at the start. It's not up there with the best.

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Guest

Unknown date

  
Obviously, "a big job" refers to the size of the map, cause it's really large. But the rooms and buildings are very plain and simple, so you'll go quite fast through this one. I liked the gameplay very much. There's plenty of health and ammo, and you can rush through the ambience, half on a spree, half with care, because the fights are not hard, but not that easy either. Optically, this map is good mid-90ies avarage. 3.5/5 -Milian 2005

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Unknown date

  
Hardest level I have ever played! It took me at least 3 weeks to beat! But yeah there was too much ammo health and armor. but don't let that stop you, I give this a 5 of 5! Great Job man! -Federation Commander Powell-

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Unknown date

  
Excellent!!!! I really enjoyed this wad. The architecture is really good in my opinion even though it is pretty simple. There are no major texture misalignments that I could notice and the gameplay is tremendous fun. A huge level that will give you at least an hour playing time on your first try. Also the difficulty is just right and it is not as frustratingly hard as some of the other better wads out there. 5 Star gameplay and 4 Stars overall! Excellent! -Captain Napalm

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Unknown date

  
Massive architecture and a complex, interesting layout. Reminded me of memento mori map15 for some reason. Gameplay is a bit easier this time because there's very sufficient ammo and room is vast - so play with -fast. 4*

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Unknown date

  
It was good. Good sectors; lifts were there, doors were ok, and the monsters were stationed good. I really didn't have any complaints. Overall, I'd say it was good, and it surprised me that there were no glitches (being that the level is so damn big). I liked it, and I have gotten the yellow key and killed most of the monsters. Almost done, but from what I saw it was good. ****/*****

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Unknown date

  
quite impressive map, It shows a massive and eye-candy architecture thru simple lines, but this map is pretty big and I dunno how he can avoid VPOs and HOMs - PerOxyd

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Guest

Unknown date

  
A big, meaty, manly map from ten years ago, on the verge of the source port era (the same author's "Run buddy" is even bigger). The layout resembles one of those 1960s' concrete cities of the future. It's one of those relentless maps that always has one more bit for you to explore, and it's great fun to just dash through it, picking up a trail of baddies. You get loads of rockets. Easy to get lost, though, and it's very wandery (not helped by the samey looks).

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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