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Search and Destroy

   (5 reviews)
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About This File

This wad is going to be part of a 32-level wad i'm currently working on. The idea for this wad comes from a book i've read called NEANDERTHAL. Who wrote the book? I can't seem to remember. But in the book the Neanderthals had the ability to know where you are by looking through your eyes. So in a sense that is how the monsters in this wad are. They will seek you out! So don't stay in one place. They'll get to you sooner or later.

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large and bit complex but enjoyable

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Unknown date

it was fun

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Unknown date

This doesn't work in ZDoom, although it runs in PRBoom and Doom2.exe. It's a good example of a level that's objectively poor but fun to play; it's a large map that requires you to find a secret directly behind the player one start, and it's very non-linear, with a wandering design made up of large, similar-looking rooms. There's a big crate maze, a dark area, lots of stone etc. It's quite fun if you just dash around letting the monsters infight, but average overall.

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i tryed it for zdoom and it didint eavin work.. 0/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)