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Search and Destroy

   (6 reviews)
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About This File

This wad is going to be part of a 32-level wad i'm currently working on. The idea for this wad comes from a book i've read called NEANDERTHAL. Who wrote the book? I can't seem to remember. But in the book the Neanderthals had the ability to know where you are by looking through your eyes. So in a sense that is how the monsters in this wad are. They will seek you out! So don't stay in one place. They'll get to you sooner or later.


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printz

  

A monstrous, labyrinthic level with fun monster roaming dynamics. Unfortunately, I couldn't find the exit, neither could AutoDoom nor even the editor showed any promise. So it only gets 2/5.

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Zahid

  
large and bit complex but enjoyable

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TimeOfDeath

Unknown date

  
it was fun

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Guest

Unknown date

  
This doesn't work in ZDoom, although it runs in PRBoom and Doom2.exe. It's a good example of a level that's objectively poor but fun to play; it's a large map that requires you to find a secret directly behind the player one start, and it's very non-linear, with a wandering design made up of large, similar-looking rooms. There's a big crate maze, a dark area, lots of stone etc. It's quite fun if you just dash around letting the monsters infight, but average overall.

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Guest

Unknown date

  
i tryed it for zdoom and it didint eavin work.. 0/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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