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Intruder

   (2 reviews)
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About This File

STORY SO FAR... A rebel planet in a barren sector of the universe, called Talay, has not contacted with anyone for 25 years. Today, at UAC, they have made sucessful communication. After a two-hour talk, UAC has agreed to send all their present information to them, if they do the same on Talay. The story is sent through a portal and into the hands of government officials. Here's the jist of it: They have been useing advanced technology for the last 25 years, and didn't want the ideas to be stolen before they could lock 'em. Now the procedure is finished. They can put anything into this "black hole" and have it appear anywhere in the galaxy. The only problem is that anything can beam back. Throughout the year, strange things have been coming through, weird bugs, artifacts, even an egg. It seems as though another race is toying with them. The Talains have taken on an evil way, being so caught up in protecting their software, they take humans and do insane expiriments, like testing how long they can survive while being flooded with Carbon Monoxide, and trapping them. But the test subjects, or logs, have been on strike. they've been kiling everyone and everything they find. Some have been put in cells that will explode on contact. ----END OF COPY----

Back at UAC, Talay pleads for more workers for its Base. To keep this truce stable, they ask how many. Eight is their reply. You and a cast of 7 more beam down to Talay.

{YOU} (Holding Video\Audio Comm unit while speeding through corridors) Colonel Malone, sir!

{Colonel Malone} What is it?

{YOU} We've got to raise sheilds now! There has been illegal transporting in the area!

{Colonel Malone to 1st Leut. Summers} 1 Leut. Summers, raise sheilds, full power!

{Summers} Ay, sir! What?

{Malone} What now?

{Summers} Sorry, sir, someone's been tampering with the sheild core! We can't put a watt into our sheilds!

{Malone} Then we're sitting ducks. Set the Nuclear Destruct Core for ten mi--NO! DON'T!!

(Scene of flashing Comm with screams and blood darting out.)

You're the only hope for the world. If the Aleins get the SuperComputer online, they could do monsterous things to everyone.


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Memfis

  
An elaborate adventure level (might take you around 20 minutes) using a midi of Axel F. There are many new graphics that explain the purpose of the areas (a conference room, an asylum, a weapon storage, etc). All areas are cramped, which might result in you getting seriously hurt and begging for the next medikit, but overall there are many supplies. The most evil part is a radiation maze where you can't avoid the damage and have to quickly find a switch. It's engaging and creative, I liked it.

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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