Title : WOPWORLD.WAD : A brand new episode for
Doom V1.2 or better, 1.666 !
Author : World Opening Processors :
Bob, Cortex, Miq and Baluk
Email Address :
Misc. Author Info : The Fantastic Four !
Description : See below.
Additional Credits to : Raphael Quinet, Brendon J. Wyber
Those who help us (GXB, Tarius ... and so on)
* Play Information *
Episode # : 2 ( 9 levels )
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : 1
* Construction *
Base : New levels from scratch
Build Time : Woh...about 100-150 hours I think
Editor(s) used : DEU 5.1, 5.2, and BSP 1.2
Known Bugs : None
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
Two months ago, in the Meeting'94 coding party, we started
building an episode. Now it's well over and, now that we've
just found out BSP, we can release it.
It's including :
1- ANYWHERE.WAD by Bob & Baluk ( July 94 )
A tiny level based upon a simple idea :
always look behind you when you're roaming
in Doom corridors...
2- NUKES.WAD by Baluk ( August 94 )
My latter pwad. I spent pretty much time to
look after the design of this level and, if
of course I could make better, it's rather
3- SHAFT69.WAD by Baluk ( July 94 )
A simple level turning around a shaft : it's
the main feature of that. As for the name, I
didn't choose the number randomly :-).
4- COLUMNS.WAD by Baluk ( July 94 )
My first level, full of simple but quite
efficient traps. I spent a lot of time on
it, and the result is rather good.
5- DUNGEON.WAD by Baluk ( July 94 )
My best level regarding as the atmosphere :
I'm a fan of ADD role-playing games and I
wanted to recreate the dark corridors of a
6- MEETING.WAD by Bob (Map by Baluk) ( July 94 )
Our first wad, first released at The Meeting'94
coding party. I've just drown the map while Bob
builded it with DEU. It was our first levelmakers'
7- VOLCANO.WAD by Cortex & Baluk ( August 94 )
Some nasty traps here; I think Cortex has some
very good ideas sometimes. I've just builded it.
It's very huge, but you will can do it!
8- WHEEL.WAD by Baluk ( July 94 )
An end level, in the ID tradition. Just to check
if you can fight some nasty monsters.
9- DZI.WAD by Bob ( August 94 )
A secret level, short but ending with Barons...
Now I don't know what I'm going to do, except waiting for Hell On
Or building another new episode...
Baluk, September 14th, 1994
Post Scriptum :
Yeah I've just played this episode in UV and I think that you would
be interested by my times... They could serve for par-times, coz I've
got 100% everywhere... Of course I dont know all the levels by heart
So here they are:
Level 1 : 01:45
Level 2 : 07:00
Level 3 : 05:00
Level 4 : 10:00
Level 5 : 12:00
Level 6 : 13:30
Level 7 : 18:00
Level 8 : 02:00
Level 9 : 04:45
Just beat them all !