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94'ish, but enjoyable

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About as 94' as you can get, but kinda in a charming way. Has most the hallmarks of the period: misaligned textures, weird texture choices (see crates on the ceiling), plain (but functional) rooms, and even a boss that would only end the episode on an early version of Doom. That said, the gameplay is solid, and that wad is even a bit self-aware. E2M6 spells out 94 in barrels =)

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these 22 years old e2 maps still able to give some exciting moments....map 2,4 and e2m7(best) are ones i enjoy most....v.easy for modern day standards...so many unmarked areas use iddt to save time...some inescapable spots...and e2m8 don't exit after Boss spider dies...for its period its very nice

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Unknown date

An early E2 replacement, with smallish simple maps. Texturing is everywhere, there's not much eyecandy and there are problems (impossible-to-find secrets, pointless detours, stuck monsters, it's possible to trap yourself in some places), but there are also some very fun traps, layouts, and fights. Overall, clearly not bad, especially for the time. In old Doom.exe versions E2M8 ended when the Mastermind dies, which is why there's no way to exit in modern engines. --2/5

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  • File Reviews

    • By NuMetalManiak · Posted
      for shame, I never got the chance to finish my map for the orange version of MAYhem 2018 due to having to move to a new area at the time (was planning a mini-boss map). like the rest of the MAYhem series, expect to experience...well...what the fuck else, mayhem. Orange Edition shows that in many of these maps, while some are fairly compact, others can take quite a bit of time like Pinchy's map with its nonlinearity, Obsidian's room-over-room magic, as well as Roofi's TOD-esque outing. and yes, the latter maps in the set are gonna be mostly slaughtermaps, but at least here they are a load of fun. to further compound this, well, there's not much in the way of new weapons apart from a much more nastier rocket launcher, but this one has quite a bit on the enemies. look out for those cybruiser, hades spheres and their elementals, very deadly and explosive. and also those fucking shadows are extremely annoying to fight.   only map I didn't like was MAP04, which annoyed me with its secrets, but this is a wonderful set to play and keeps the MAYhem trend going strong.
    • By Roofi · Posted
      300 minutes of VR is a compilation of 33 average but playable speedmaps. The maps are not really memorable but give an enjoyable classic Doom experience because of the limitations. Some maps offer more innovative ideas and are consequently more unique in the set. It was mainly designed by people outside of doomworld so I think they had never touched Doombuilder before. Otherwise , some more experienced mappers contributed in (A2rob , amok , Breezeep...)  The levels were  decent and pretty well balanced.   Here is my personnal top 5 maps :   1)Map 17 : Toomb by @HexenMapper   I really liked this map for its ambiance and it more developped adventurous aspect than the others maps. The progression is quite obscure at first sight but you can easily find the fake walls.   2) Map 09 : Go Slowly by @amok   It's a quite impressive huge map made in 300 minutes. I sometimes found the map a bit messy but has a lot of interesting details and many paths. I particularly loved the notepad located on the crate. Exploring this map was fun.   3) Map 20 : Welcome to the park by @RjY   A very unique and fun little slaughtermap. I found the theme interesting with its cute trees.   4)Map 07 : Moonlit Harbor by @A2Rob   The first pretty intense level in the mapset and it's not a boring arena with fatso and spiders. The first six maps were rather boring. It also have many fine details too?   5) Map 15 : The Room out of shape by @Breezeep   That was brutal but fun. A functional layout focused on the use of large lifts , giving consequently an interesting and perilous progression. The architecture was pleasing to see too.   Honorable mentions   Map 19 Blood Feud by Permuband : A good and well detailed non-linear Circle of Death-like map.   Map 14 : Blue Sanctuary by  Hebridean Isle  : A cute little surrounded by water temple to explore. I liked the mix between water and vine textures , and also the little boat at the end.   Map 08 : Syndicate by @Rolo : A cool theme which reminds me a lot of the last level of Streets of Rage. I digged the cityscape in the background and the red carpet inside.   FDA demos : https://cdn.discordapp.com/attachments/341887866705674241/545975033558859776/Roofi_300minvr_demos.zip    
    • By whirledtsar · Posted
      Large and detailed industrial/tech facility. The detail is well-done and thankfully doesn't get in the way of gameplay at all. The difficulty is pretty low / moderate, with the tension rising & falling periodically, which is quite nice. The level design hinges upon a central hub that the player must return to every time they find a key, using it to open up new areas, all in a very interconnected fashion. I see one review claiming the map is focused on "puzzles", but I found the progression completely straight-forward, and there was an abundance of good action.
    • By InterdimensionalInterloper · Posted
      Its good at first it 𝘙𝘦𝘢𝘭𝘭𝘺 is! But you get carried away latter on and I get pissed off! Lol.