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WOPWORLD.WAD

   (5 reviews)
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NuMetalManiak

  
94'ish, but enjoyable

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lupinx-Kassman

  
About as 94' as you can get, but kinda in a charming way. Has most the hallmarks of the period: misaligned textures, weird texture choices (see crates on the ceiling), plain (but functional) rooms, and even a boss that would only end the episode on an early version of Doom. That said, the gameplay is solid, and that wad is even a bit self-aware. E2M6 spells out 94 in barrels =)

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Zahid

  
these 22 years old e2 maps still able to give some exciting moments....map 2,4 and e2m7(best) are ones i enjoy most....v.easy for modern day standards...so many unmarked areas use iddt to save time...some inescapable spots...and e2m8 don't exit after Boss spider dies...for its period its very nice

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Guest

Unknown date

  
An early E2 replacement, with smallish simple maps. Texturing is everywhere, there's not much eyecandy and there are problems (impossible-to-find secrets, pointless detours, stuck monsters, it's possible to trap yourself in some places), but there are also some very fun traps, layouts, and fights. Overall, clearly not bad, especially for the time. In old Doom.exe versions E2M8 ended when the Mastermind dies, which is why there's no way to exit in modern engines. --2/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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