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   (7 reviews)
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About This File

A detailed single player only level for Hexen. Some devious puzzles as well as loads of action. A huge outdoor desert area, with a fort, a castle, a well, a tower and lots of dungeons and cultist places. It would have been a staggering cripple on the 486 DX2 66 I had when Hexen came out. On a Pentium, it's smooth, though.

There are no truly secret secrets in this level.

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Large but uninteresting level. There is a lot of vast, empty space, and when you do get to a building or cave it's very undetailed and usually uninteresting, full of corridors and boxy rooms. The enemy encounters are also pretty repetitive and uninteresting. There aren't very many artifacts to use (except for flechettes, which the author seems biased towards), which is unfortunate because artifacts greatly contribute to Hexen's gameplay. As for the puzzles... there really aren't any. The author's idea of a puzzle is putting a key in a dark corner. That's not puzzling, that's just lame. Also there seems to be zero scripting, which again is a big part of what distinguishes Hexen.

Although this wad isn't outright terrible, it's not very good either.

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Unknown date

I liked it. I wish more people would map for Heretic/Hexen rather than for Doom 2.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.