Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

#1Kill

   (20 reviews)
Sign in to follow this  

Guest

About This File

A whole episode of new levels that are kind of easy to figure out but hard to exit because you must do allot of killing first. Perfectly fair with plenty of ammo. Built with quality in mind Challenging and also looks good. Took hundreads of hours too build and most of that time was spent on testing this wad and making this as close to ID standards as possible. I've have plenty of experience playing the ultimate doom and doom2 for two and a half years so I know that its a good quality wad.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Argenteo

  

Good episode, the best are on the second half. Then in the same year he released a megawad of 20 much nicer maps.

Share this review


Link to review
Guest

  
This would barely scrape in with 3 stars except for two things - map 2 which is an absolute visual abomination, and map 6 which is an incomprehensible and unplayable spaghetti factory. Into the "never poison my Doom again" folder it goes.

Share this review


Link to review
Guest

Unknown date

  
I like the first level, even though it's pretty easy. The second level is just nuts. I understand the lack of proper lighting is part of the challenge, but it's too extreme. WARNING: Level 2 will induce seizures!

Share this review


Link to review
Guest

Unknown date

  
Since anybody can use your levels as a base for their levels, I'll give it a 4 instead of a 2!

Share this review


Link to review
Guest

Unknown date

  
The architecture is alright as well as the gameplay. Download this if you have a spare hour or so, you could do alot worse.

Share this review


Link to review
Guest

Unknown date

  
good playability - I have read where this wad is stylistically compared to 'Thy Flesh Consumed' - I actually enjoyed this wad more than TFC.... worthy of a couple of hours of play time

Share this review


Link to review
NuMetalManiak

Unknown date

  
would've been great vintage wad had it not been for E2M2 and E2M7 with their 0 brightness sections.

Share this review


Link to review
Guest

Unknown date

  
Has some problems, like too little ambiance variation between the levels, damaging water, texture misalignments, sometimes too dark, and too many non-hinted secrets. Gameplay is basically good, but gets boring due to lack of variation. But for a '97 map it's worth a try. Rated as such: small 4/5.

Share this review


Link to review
Guest

Unknown date

  
It is not a good looking set, but might provide some fun. Better off with 1killxtr tho. 2.5/5

Share this review


Link to review
Guest

Unknown date

  
I happened to like this a lot. If you like E4, check this out.

Share this review


Link to review
Guest

Unknown date

  
Looks good, but lacks strategy. meh.

Share this review


Link to review
Guest

Unknown date

  
This 1997 E2 replacement starts out slow and begins to really pick up the action around E1M5. Design is high-quality throughout and later maps remind me a little of early TiC stuff (sudtic.wad).

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
    • By printz · Posted
      This is not a night sky, it's a space sky, with highly visible galaxies. It won't make sense on Earth because you can't see galaxies with the naked eye, but shall work in space and on any astronomical bodies without or with thin atmosphere.   Also there's a problem with the permission sections in the text files. The outer text file, published with the archive, says: which gives you limited permission to use the sky in your maps, but still not permissive enough to let you adapt the graphics to any modern rendering.   However, the internal (from the archive) text file says: which, while suspicious of lack of attention on writer's part, on this current state it means that you just can't use these graphics in your mods. You can try to contact the author to get a permission, so there's that chance.   So which one is it? Because without further clarification, "yes AND no = no".
×