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XENOSX9.WAD for Doom II

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About This File

Deathmatch maps for two- and multiplayer games.

- The XeNoS Series files follow certain naming conventions: the files without an 'x' between 'xenos' and a number, as in 'xenos#.wad', will consist of a single level replacing map #. If you see an 'x', as in 'xenosx#.wad', then the file is a compilation of the first # maps. For example: xenos2.wad - map 2 xenosx9.wad - maps 1 through 9.

NOTE!!!!! Maps 1 through 5 have all been significantly altered after the feedback from players around the world, so they are NOT LMP-compatible with xenosx4.zip or xenosx5.zip. Please delete the older files in favor of xenosx9.zip unless you are for some reason prefer the older versions of the maps.

Playing tips: Maps 5 through 7 are best for 3- to 4-player games

- Map 1: you now have two exits from the chaingun compartment respawn. The window behind you can be opened.

- Map 4: you can shut off the BFG, and you can reopen it right back. :)

- Map 5: you can turn the lights on and off in the building with grated windows.

- Map 6: listen to the sounds! There are distinct giveaways almost for every possible location of your opponent. Of course, in multiplayer you will be way too busy. :)

- Map 7: beware of the invulnerability artifact!

- Map 8: you can get the plasma rifle by jumping from the ledge.

- Map 9: nothing mysterious there. You get the plasma weapons after teleporting onto the corresponding platforms.

For 2-player modem games, I highly recommend using blueguy.wad (ftp.cdrom.com), which somewhat reduces the notorious Indigo advantage.

If you find bugs: There are no known bugs in the maps, so please let me know if you find one.

The game made by: id Software, the visionary company... For the last two years my life has never been the same because of them. Guys at id, I hold a grudge... please make a Doom3 with the Quake engine! It is SO not like you to be missing out on such an opportunity. Hire me, I'll help. :)

Additional Thanx: To Thomas Zajic, who kept bugging me until I fixed the exit door misaligned texture in map 4... (Thomas, you're in! :) To all good people who have been giving me feedback and suggestions. Also to all the cool folks who will be kind enough to send me the LMPs of them fighting in my maps!

I strongly encourage you to e-mail me with any comments or suggestions for improvements you may have. Getting back to me is the only way of letting me know that somebody likes (or doesn't like) playing my maps, so don't be shy.

Happy DOOMing!


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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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