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Maze.wad

   (5 reviews)
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About This File

A Very Big maze with Tons of Barons of Hell And Hell Knights, Plenty Of ammo, Guns, Health, and all in a big labyrinth! It didn't take me that long to make this wad because it was pre-planned. This is a great wad for those who like to blast Barons...and Other People!


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Bad King John

  
A tight maze with a BoH or HK round every corner, and you get a rocket launcher; brilliant. After a short while I got the point - a painful slog with constant re-loading.. Looked at the map and it's all the same. Default textures throughout. Give it a miss.

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Unknown date

  
prity good.... if you like boring levels paked with larg monsters and having to figt them in a tigt clozed in space the graphix were boring, and the gameplay was non egzistint 0/5 -simon cowel

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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