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Castle from Hell ! (CASTLE5.WAD from CASTLE5.ZIP)

   (3 reviews)
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This level should challenge you to no end. Many tricks and traps, and a particularly annoying puzzle to finish the game. Many hours were spent removing visplane problems, but in the ensuing hours I've played, it has never crashed. Best played as a single player level, but DM does work, trust me. Have fun !!!!!!!!!!! Hint Remember the word "backtrack"...It might just come in handy.

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One of possibly many castle-themed levels that came during 90s, before maps have astonishing custom textures to enhance a map's visuals. In this map's case, while it may look and play enough like a castle (albeit a rather short one in height?), it's kind of drab to look at and there are multiple texture misalignments to be seen. Once you get inside the supposed castle, trying to reach the exit becomes a bit of a maze, where you would need to cross certain lines in order to progress through the map. However, you would come across odd issues.


In one room with Green Armor, you would need to cross the lines and score a secret in order to reveal one part of the map that you would need to access, however this also activates crushers in the room that also so happen to make the exit door stop short if you try to open it while the crusher is lowering, possibly leading to your death. One particular part that would stop you from completing the map entirely is a star with one line you would need to crush in order to reveal a switch in the room mentioned earlier. If you fail to cross this line, you would have the sectors surrounding the star lifting to the top of the room ceiling, and as far as I can tell, you can't lower these sectors again. If you get stuck on said star sector, you'll receive damage standing there and inevitably die.


The map isn't bad and there is some decent design to be had here, but the issues just mentioned plus other confusions hinders how well the level plays out.

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Good: Nice area design, with a winding, multi-tiered castle; Consistent theme; Some frantic battles and nasty traps. Bad: Some misalignments and HOM; Path forward is vague at points; An error of some sort kept me from setting off a trigger you can only access once, barring me from completing the level legitimately. Overall: A cool level, but it's got a few problems. 3/5 -VV

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.