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Castle from Hell ! (CASTLE5.WAD from CASTLE5.ZIP)

   (3 reviews)
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This level should challenge you to no end. Many tricks and traps, and a particularly annoying puzzle to finish the game. Many hours were spent removing visplane problems, but in the ensuing hours I've played, it has never crashed. Best played as a single player level, but DM does work, trust me. Have fun !!!!!!!!!!! Hint Remember the word "backtrack"...It might just come in handy.


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Erick

  

One of possibly many castle-themed levels that came during 90s, before maps have astonishing custom textures to enhance a map's visuals. In this map's case, while it may look and play enough like a castle (albeit a rather short one in height?), it's kind of drab to look at and there are multiple texture misalignments to be seen. Once you get inside the supposed castle, trying to reach the exit becomes a bit of a maze, where you would need to cross certain lines in order to progress through the map. However, you would come across odd issues.

 

In one room with Green Armor, you would need to cross the lines and score a secret in order to reveal one part of the map that you would need to access, however this also activates crushers in the room that also so happen to make the exit door stop short if you try to open it while the crusher is lowering, possibly leading to your death. One particular part that would stop you from completing the map entirely is a star with one line you would need to crush in order to reveal a switch in the room mentioned earlier. If you fail to cross this line, you would have the sectors surrounding the star lifting to the top of the room ceiling, and as far as I can tell, you can't lower these sectors again. If you get stuck on said star sector, you'll receive damage standing there and inevitably die.

 

The map isn't bad and there is some decent design to be had here, but the issues just mentioned plus other confusions hinders how well the level plays out.

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Unknown date

  
Good: Nice area design, with a winding, multi-tiered castle; Consistent theme; Some frantic battles and nasty traps. Bad: Some misalignments and HOM; Path forward is vague at points; An error of some sort kept me from setting off a trigger you can only access once, barring me from completing the level legitimately. Overall: A cool level, but it's got a few problems. 3/5 -VV

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  • File Reviews

    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
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