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Forsaken (Forsaken.wad from Forsaken.zip)

   (8 reviews)
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About This File

Let's put it this way If you can survive this level in Ultra-Violence mode, you are a better Doomer than I am, and I consider myself to be pretty good. Definitely not for the light hearted.


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Guest

Unknown date

  
well...nuthing killed me but i killed myself 6 TIMES with the rockit launsher! but oh ya awsom grafix great chalinging gameplay if you dont play this you dont no what your missing!

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Guest

Unknown date

  
I liked it - COOL

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Unknown date

  
Good oldschool stuff here! Gameplay is the strongest part with some nice ideas. The architecture falls into the '94-'95 almost meaningless type and feels sort of empty but I'm sure not every one of us is going to dislike it. At least it's not just detailed square rooms. I was whining for a Berserk pack though. Maybe SOD did no good for me about this matter. 4/5

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Unknown date

  
Although the readme is dated 1997, the level itself is from mid-1995. It divides into about five or six sections, most of which are pretty rough; it's basically one long corridor split into bits, coming off a central hub room. It starts off poorly but improves as the monster count increases, although it's only entertaining if you run straight through it without pausing to pick the monsters off (which is true of many levels, and this one doesn't stand out).

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Unknown date

  
Fun map with lots of monsters. I also ended killing myself with RL when going after red key guardian (might be easier in a port that allows precise vertical aiming).

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Unknown date

  
I had my fun while playing this! Good old wad. 5/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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