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Forsaken (Forsaken.wad from Forsaken.zip)

   (9 reviews)
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About This File

Let's put it this way If you can survive this level in Ultra-Violence mode, you are a better Doomer than I am, and I consider myself to be pretty good. Definitely not for the light hearted.


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Argenteo

  

Lots o' monsters and a bit to brown. Good gameplay and not square for a 95' map.

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Unknown date

  
well...nuthing killed me but i killed myself 6 TIMES with the rockit launsher! but oh ya awsom grafix great chalinging gameplay if you dont play this you dont no what your missing!

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Unknown date

  
I liked it - COOL

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Unknown date

  
Good oldschool stuff here! Gameplay is the strongest part with some nice ideas. The architecture falls into the '94-'95 almost meaningless type and feels sort of empty but I'm sure not every one of us is going to dislike it. At least it's not just detailed square rooms. I was whining for a Berserk pack though. Maybe SOD did no good for me about this matter. 4/5

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Unknown date

  
Although the readme is dated 1997, the level itself is from mid-1995. It divides into about five or six sections, most of which are pretty rough; it's basically one long corridor split into bits, coming off a central hub room. It starts off poorly but improves as the monster count increases, although it's only entertaining if you run straight through it without pausing to pick the monsters off (which is true of many levels, and this one doesn't stand out).

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Unknown date

  
Fun map with lots of monsters. I also ended killing myself with RL when going after red key guardian (might be easier in a port that allows precise vertical aiming).

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Unknown date

  
I had my fun while playing this! Good old wad. 5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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