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Forsaken (Forsaken.wad from Forsaken.zip)

   (9 reviews)
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About This File

Let's put it this way If you can survive this level in Ultra-Violence mode, you are a better Doomer than I am, and I consider myself to be pretty good. Definitely not for the light hearted.


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Argenteo

  

Lots o' monsters and a bit to brown. Good gameplay and not square for a 95' map.

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Unknown date

  
well...nuthing killed me but i killed myself 6 TIMES with the rockit launsher! but oh ya awsom grafix great chalinging gameplay if you dont play this you dont no what your missing!

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Unknown date

  
I liked it - COOL

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Unknown date

  
Good oldschool stuff here! Gameplay is the strongest part with some nice ideas. The architecture falls into the '94-'95 almost meaningless type and feels sort of empty but I'm sure not every one of us is going to dislike it. At least it's not just detailed square rooms. I was whining for a Berserk pack though. Maybe SOD did no good for me about this matter. 4/5

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Unknown date

  
Although the readme is dated 1997, the level itself is from mid-1995. It divides into about five or six sections, most of which are pretty rough; it's basically one long corridor split into bits, coming off a central hub room. It starts off poorly but improves as the monster count increases, although it's only entertaining if you run straight through it without pausing to pick the monsters off (which is true of many levels, and this one doesn't stand out).

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Unknown date

  
Fun map with lots of monsters. I also ended killing myself with RL when going after red key guardian (might be easier in a port that allows precise vertical aiming).

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Unknown date

  
I had my fun while playing this! Good old wad. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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