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New episode 5: Back to the Cruel <- THE Partial Conversion for Doom!

   (2 reviews)
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About This File

You have beaten the evil Spiderdemon who masterminded just his own invasion in the "Thy flesh Consumed". Now invasion is over and you are traveling back to home with your space ship. But when you fly over the Mars something STRONG power suck you down in the strange valley on Mars. Look likes you had not before seen this valley. After few minutes you hear teleporting sounds and awful screams of your dying men. Look likes some intruders is penetrated in. You must escape from this hell. Seek and disable the source of the magnetic field which don't let you go, and you can make your escape!

(Doom version 1.9 reconmended!)


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This comes as a .pck file that you have to extract, which contains three separate files you have to load into e.g. Zdoom. It's an E3 replacement (that looks like E2) with some comically poor replacement sprites. The maps would have been tolerable in 1994, but they are poor for '96; on the other hand they move quickly enough, and once you get one of the many plasma guns you can basically run through it all in ten minutes. Not really worth the fuss of loading though.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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