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UNCONDITIONAL ELIMINATION (i.e. ZAP)

   (7 reviews)
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About This File

This level has a theme: it's the room you start in and the surrounding nukage area. Your way through this level leads you all around that area giving some nice views of the start room before you finish the level on the very same spot you started on.

Life becomes increasingly hard as you proceed but this level is never unfair. Gameplay is tuned for single player but multi is possible, too (and tested, as always), with players starting in different areas of the map.

Deathmatch is restricted to one part of the map.

Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.


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Guest

Unknown date

  
really hard

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Guest

Unknown date

  
Gives you just the smallest amount of ammo you could use. Being intelligent and not a kid-rushing speeder will get you a victory :) 5/5

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Unknown date

  
Talented author Badorek serves up a beautiful, perfectly balanced map, which contains plenty of traps and secrets, and a very intelligent progression. Be sure to use techniques such as provoking infighting, and taking advantage of terrain wisely, to conserve ammo. I love the general feel of this map, reminiscent of Doom 2 map 11, and Badorek's own MM2 map 21, "Sanctuary". One of the best maps I've played for some time. --5/5

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Unknown date

  
A very nice and solid wad, and a well-earned four stars. Get it, you won't regret it. (Sorry.)

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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