Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

UNCONDITIONAL ELIMINATION (i.e. ZAP)

   (8 reviews)
Sign in to follow this  

Guest

About This File

This level has a theme: it's the room you start in and the surrounding nukage area. Your way through this level leads you all around that area giving some nice views of the start room before you finish the level on the very same spot you started on.

Life becomes increasingly hard as you proceed but this level is never unfair. Gameplay is tuned for single player but multi is possible, too (and tested, as always), with players starting in different areas of the map.

Deathmatch is restricted to one part of the map.

Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Argenteo

  

Tight challenge and great balance between ammo and enemies. Short, detailed, and a lot of fun. Slot 28.

Share this review


Link to review
Guest

Unknown date

  
really hard

Share this review


Link to review
Guest

Unknown date

  
Gives you just the smallest amount of ammo you could use. Being intelligent and not a kid-rushing speeder will get you a victory :) 5/5

Share this review


Link to review
Guest

Unknown date

  
Talented author Badorek serves up a beautiful, perfectly balanced map, which contains plenty of traps and secrets, and a very intelligent progression. Be sure to use techniques such as provoking infighting, and taking advantage of terrain wisely, to conserve ammo. I love the general feel of this map, reminiscent of Doom 2 map 11, and Badorek's own MM2 map 21, "Sanctuary". One of the best maps I've played for some time. --5/5

Share this review


Link to review
Guest

Unknown date

  
A very nice and solid wad, and a well-earned four stars. Get it, you won't regret it. (Sorry.)

Share this review


Link to review
  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
×