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The Experiment

   (12 reviews)
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About This File

You wake up in your UAC bootcamp, with your fellow marines. You're the


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Argenteo

  

Some interesting and some with problems. I had a lot of fun on two maps fed up with barrels.

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vdgg

  
Old-school maps, rather "interesting" than "good". I think only MAP07 and MAP13 were excellent. 01 OK, too many crates, 02 Hitscan/no health trolling 03 OK 04 Dull 05 Bullshit 06 SS Soldiers 08 OK, too long 09 Can't be finished 10 Distant chaingunners 11 Fine with bullshit traps 12 Confusing.

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Doomkid

  
Mixed bag. Some of the maps are boring (map02) but others look quite nice and are fun to play. I liked map03's start room a lot.

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Guest

Unknown date

  
Amateur (level, level design etc). 1 star

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Guest

Unknown date

  
Entirely too many switches for my taste.

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Guest

Unknown date

  
Not good. Not the worst wad, though.

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Guest

Unknown date

  
These 13 maps are very entertaining. The first cluster is rather easy, with short maps. The second half, however, is more challenging and the maps are becoming larger. Gameplay has some challenging situations, but it's always very fair, and you're given enough ammo and health to go through them. The looks are quite avarage, but not ugly, a good 90ies standard. 4/5 -Milian

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Guest

Unknown date

  
5, just 5.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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