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The Lost Wad #2 (Version 1.8) 10/97 Remember this is a WAD from The Lost WADz series!

   (5 reviews)
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About This File

/Story ......and so it happened. You thought you had beat Doom and Doom II. You moved on to Quake and various other first-person perspective games but still missed the virgin scare you had the first few times you played Doom and Doom II. You knew there were many user levels, but most were boring and offered nothing new. Then it happened, you found The Lost Wad! You played it and played it and wanted more! It seemed that Level #1 was all you could find......until now!

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pretty average but it's something small. not too decent. only one map but subsequent maps seem to also have Nirvana MIDIs in them.

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Fun and nice looking basic level. Gives you way more health than necessary and uses a midi of "Smells Like Teen Spirit".

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Unknown date

This was a nice little level. But there was too much health and ammo, plus, the plasma rifle wasn't really needed in the map. The small, but sometimes hazardous fights kept me entertained, though.

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Unknown date

There's an intriguing bit in the readme, "I still award this year's "Lamer" award to Dan Kirkpatrick for asking users to "register" his D2rok.wad!", and sadly Mike Breeman's Punisher/Casualties of War wad seems to be lost for all time. This level is short and inoffensive; it has 52 mostly weak monsters, and huge quantities of health. You get a plasma rifle after killing all the other monsters (which only makes sense if this is played as part of the series).

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.