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The Lost Wad #2 (Version 1.8) 10/97 Remember this is a WAD from The Lost WADz series!

   (5 reviews)
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About This File

/Story ......and so it happened. You thought you had beat Doom and Doom II. You moved on to Quake and various other first-person perspective games but still missed the virgin scare you had the first few times you played Doom and Doom II. You knew there were many user levels, but most were boring and offered nothing new. Then it happened, you found The Lost Wad! You played it and played it and wanted more! It seemed that Level #1 was all you could find......until now!


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NuMetalManiak

  
pretty average but it's something small. not too decent. only one map but subsequent maps seem to also have Nirvana MIDIs in them.

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Memfis

  
Fun and nice looking basic level. Gives you way more health than necessary and uses a midi of "Smells Like Teen Spirit".

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Guest

Unknown date

  
This was a nice little level. But there was too much health and ammo, plus, the plasma rifle wasn't really needed in the map. The small, but sometimes hazardous fights kept me entertained, though.

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Guest

Unknown date

  
There's an intriguing bit in the readme, "I still award this year's "Lamer" award to Dan Kirkpatrick for asking users to "register" his D2rok.wad!", and sadly Mike Breeman's Punisher/Casualties of War wad seems to be lost for all time. This level is short and inoffensive; it has 52 mostly weak monsters, and huge quantities of health. You get a plasma rifle after killing all the other monsters (which only makes sense if this is played as part of the series).

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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