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The Lost Wad #2 (Version 1.8) 10/97 Remember this is a WAD from The Lost WADz series!

   (5 reviews)
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About This File

/Story ......and so it happened. You thought you had beat Doom and Doom II. You moved on to Quake and various other first-person perspective games but still missed the virgin scare you had the first few times you played Doom and Doom II. You knew there were many user levels, but most were boring and offered nothing new. Then it happened, you found The Lost Wad! You played it and played it and wanted more! It seemed that Level #1 was all you could find......until now!

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pretty average but it's something small. not too decent. only one map but subsequent maps seem to also have Nirvana MIDIs in them.

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Fun and nice looking basic level. Gives you way more health than necessary and uses a midi of "Smells Like Teen Spirit".

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Unknown date

This was a nice little level. But there was too much health and ammo, plus, the plasma rifle wasn't really needed in the map. The small, but sometimes hazardous fights kept me entertained, though.

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Unknown date

There's an intriguing bit in the readme, "I still award this year's "Lamer" award to Dan Kirkpatrick for asking users to "register" his D2rok.wad!", and sadly Mike Breeman's Punisher/Casualties of War wad seems to be lost for all time. This level is short and inoffensive; it has 52 mostly weak monsters, and huge quantities of health. You get a plasma rifle after killing all the other monsters (which only makes sense if this is played as part of the series).

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.