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The Lost Wad #2 (Version 1.8) 10/97 Remember this is a WAD from The Lost WADz series!

   (5 reviews)
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About This File

/Story ......and so it happened. You thought you had beat Doom and Doom II. You moved on to Quake and various other first-person perspective games but still missed the virgin scare you had the first few times you played Doom and Doom II. You knew there were many user levels, but most were boring and offered nothing new. Then it happened, you found The Lost Wad! You played it and played it and wanted more! It seemed that Level #1 was all you could find......until now!


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NuMetalManiak

  
pretty average but it's something small. not too decent. only one map but subsequent maps seem to also have Nirvana MIDIs in them.

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Memfis

  
Fun and nice looking basic level. Gives you way more health than necessary and uses a midi of "Smells Like Teen Spirit".

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Unknown date

  
This was a nice little level. But there was too much health and ammo, plus, the plasma rifle wasn't really needed in the map. The small, but sometimes hazardous fights kept me entertained, though.

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Unknown date

  
There's an intriguing bit in the readme, "I still award this year's "Lamer" award to Dan Kirkpatrick for asking users to "register" his D2rok.wad!", and sadly Mike Breeman's Punisher/Casualties of War wad seems to be lost for all time. This level is short and inoffensive; it has 52 mostly weak monsters, and huge quantities of health. You get a plasma rifle after killing all the other monsters (which only makes sense if this is played as part of the series).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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