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THE BEGINNING OF HELL ON EARTH: FIFFY'S INTERPRETATION

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After fighting your way through the final end boss of INFERNO, you return to the plannet Earth after a mission well done. You, B.J. BLAZKOWICZ, were part of a big N.Y.C. ticker tape parade to celebrate the end of hell's reign of terror! You then go back home to your wife and kids in your 5'th Avenue penthouse.

While watching Wheel Of Fortune, right when you think you solved the puzzle, a special report interupts your programming. You change the channels, but ALL the stations are airing a report on something horrible happening near the top of Mount McKenley. Daemons from hell are building a main HQ building to try and take over the earth! This gets you very angry, after all, you thought you solved the puzzle on Wheel Of Fortune!

You knew what you had to do. You had to go to Mt. McKenley and teach those ingrates a lesson before things get out of hand.

You arrive to the base from Hell atop Mt. McKenly. It's a big metal building filled to the rim with hell's creatures. You walk in and find you are too late. Hell already started throwing Earth into total chaos, but YOU can reduce the effect!

Reports state that 24 hours ago they started sending daemons out into the world, through a special EXIT switch scattering these bastards all over the plannet. You trip an infared beam, and the creatures re-wire the switch to only bring you to E1M2, and all enemies are on full allert to search and destroy you! Most of them are hiding secretly throughout the building waiting for you! You never knew anything about their technology anyway, so you're objective is not to fix the switch, but to clear the "metal halls of hell" so no more creatures will wreak havoc on Earth. After all, if all are dead, no one can fix the switch, and no one can transport them- selves to the four corners of the globe!

Go in there and kick daemon butt! If you fail, Hell on Earth will become a force too great for all armies to face.


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frithiof

  
I've seen worse...

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uhbooh

  
beyond bad

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Guest

Unknown date

  
Oh, dear. It remains a mystery why Fiffy decided to publicly release this. I know that this, in some parts of the community, is considered a candidate for the "worst ever" WAD. I don't agree, it has it's fair share of action... pointless action, yes, but nonetheless. Overall what you'd expect from a first try in 1994. --1/5

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Unknown date

  
good grief

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Guest

Unknown date

  
I guess even Fiffy had to start somewhere. Absoulutley Awful.

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Unknown date

  
I've certainly played much worse. Also, I'd like to point out that skilled Doomers may have some fun with it; the wad is fairly intimidating on the UV skill. Most Doomers, however, will find it too frustrating on hard and too boring on easy. --- 1 Star.

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Unknown date

  
The most fun I've played in the fiffy series. But I didn't think about defence so I opened all doors. There's no need to be carefull on uv because there's a berserk. 3.5/5 coldfusio

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Unknown date

  
Pure unadulterated crap. --Woolie

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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