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THE BEGINNING OF HELL ON EARTH: FIFFY'S INTERPRETATION

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After fighting your way through the final end boss of INFERNO, you return to the plannet Earth after a mission well done. You, B.J. BLAZKOWICZ, were part of a big N.Y.C. ticker tape parade to celebrate the end of hell's reign of terror! You then go back home to your wife and kids in your 5'th Avenue penthouse.

While watching Wheel Of Fortune, right when you think you solved the puzzle, a special report interupts your programming. You change the channels, but ALL the stations are airing a report on something horrible happening near the top of Mount McKenley. Daemons from hell are building a main HQ building to try and take over the earth! This gets you very angry, after all, you thought you solved the puzzle on Wheel Of Fortune!

You knew what you had to do. You had to go to Mt. McKenley and teach those ingrates a lesson before things get out of hand.

You arrive to the base from Hell atop Mt. McKenly. It's a big metal building filled to the rim with hell's creatures. You walk in and find you are too late. Hell already started throwing Earth into total chaos, but YOU can reduce the effect!

Reports state that 24 hours ago they started sending daemons out into the world, through a special EXIT switch scattering these bastards all over the plannet. You trip an infared beam, and the creatures re-wire the switch to only bring you to E1M2, and all enemies are on full allert to search and destroy you! Most of them are hiding secretly throughout the building waiting for you! You never knew anything about their technology anyway, so you're objective is not to fix the switch, but to clear the "metal halls of hell" so no more creatures will wreak havoc on Earth. After all, if all are dead, no one can fix the switch, and no one can transport them- selves to the four corners of the globe!

Go in there and kick daemon butt! If you fail, Hell on Earth will become a force too great for all armies to face.


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frithiof

  
I've seen worse...

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uhbooh

  
beyond bad

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Guest

Unknown date

  
Oh, dear. It remains a mystery why Fiffy decided to publicly release this. I know that this, in some parts of the community, is considered a candidate for the "worst ever" WAD. I don't agree, it has it's fair share of action... pointless action, yes, but nonetheless. Overall what you'd expect from a first try in 1994. --1/5

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Guest

Unknown date

  
good grief

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Guest

Unknown date

  
I guess even Fiffy had to start somewhere. Absoulutley Awful.

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Guest

Unknown date

  
I've certainly played much worse. Also, I'd like to point out that skilled Doomers may have some fun with it; the wad is fairly intimidating on the UV skill. Most Doomers, however, will find it too frustrating on hard and too boring on easy. --- 1 Star.

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Unknown date

  
The most fun I've played in the fiffy series. But I didn't think about defence so I opened all doors. There's no need to be carefull on uv because there's a berserk. 3.5/5 coldfusio

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Unknown date

  
Pure unadulterated crap. --Woolie

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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