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THE BEGINNING OF HELL ON EARTH: FIFFY'S INTERPRETATION

   (17 reviews)
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After fighting your way through the final end boss of INFERNO, you return to the plannet Earth after a mission well done. You, B.J. BLAZKOWICZ, were part of a big N.Y.C. ticker tape parade to celebrate the end of hell's reign of terror! You then go back home to your wife and kids in your 5'th Avenue penthouse.

While watching Wheel Of Fortune, right when you think you solved the puzzle, a special report interupts your programming. You change the channels, but ALL the stations are airing a report on something horrible happening near the top of Mount McKenley. Daemons from hell are building a main HQ building to try and take over the earth! This gets you very angry, after all, you thought you solved the puzzle on Wheel Of Fortune!

You knew what you had to do. You had to go to Mt. McKenley and teach those ingrates a lesson before things get out of hand.

You arrive to the base from Hell atop Mt. McKenly. It's a big metal building filled to the rim with hell's creatures. You walk in and find you are too late. Hell already started throwing Earth into total chaos, but YOU can reduce the effect!

Reports state that 24 hours ago they started sending daemons out into the world, through a special EXIT switch scattering these bastards all over the plannet. You trip an infared beam, and the creatures re-wire the switch to only bring you to E1M2, and all enemies are on full allert to search and destroy you! Most of them are hiding secretly throughout the building waiting for you! You never knew anything about their technology anyway, so you're objective is not to fix the switch, but to clear the "metal halls of hell" so no more creatures will wreak havoc on Earth. After all, if all are dead, no one can fix the switch, and no one can transport them- selves to the four corners of the globe!

Go in there and kick daemon butt! If you fail, Hell on Earth will become a force too great for all armies to face.


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frithiof

  
I've seen worse...

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uhbooh

  
beyond bad

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Guest

Unknown date

  
Oh, dear. It remains a mystery why Fiffy decided to publicly release this. I know that this, in some parts of the community, is considered a candidate for the "worst ever" WAD. I don't agree, it has it's fair share of action... pointless action, yes, but nonetheless. Overall what you'd expect from a first try in 1994. --1/5

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Guest

Unknown date

  
good grief

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Guest

Unknown date

  
I guess even Fiffy had to start somewhere. Absoulutley Awful.

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Guest

Unknown date

  
I've certainly played much worse. Also, I'd like to point out that skilled Doomers may have some fun with it; the wad is fairly intimidating on the UV skill. Most Doomers, however, will find it too frustrating on hard and too boring on easy. --- 1 Star.

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Unknown date

  
The most fun I've played in the fiffy series. But I didn't think about defence so I opened all doors. There's no need to be carefull on uv because there's a berserk. 3.5/5 coldfusio

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Unknown date

  
Pure unadulterated crap. --Woolie

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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