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THE BEGINNING OF HELL ON EARTH: FIFFY'S INTERPRETATION

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After fighting your way through the final end boss of INFERNO, you return to the plannet Earth after a mission well done. You, B.J. BLAZKOWICZ, were part of a big N.Y.C. ticker tape parade to celebrate the end of hell's reign of terror! You then go back home to your wife and kids in your 5'th Avenue penthouse.

While watching Wheel Of Fortune, right when you think you solved the puzzle, a special report interupts your programming. You change the channels, but ALL the stations are airing a report on something horrible happening near the top of Mount McKenley. Daemons from hell are building a main HQ building to try and take over the earth! This gets you very angry, after all, you thought you solved the puzzle on Wheel Of Fortune!

You knew what you had to do. You had to go to Mt. McKenley and teach those ingrates a lesson before things get out of hand.

You arrive to the base from Hell atop Mt. McKenly. It's a big metal building filled to the rim with hell's creatures. You walk in and find you are too late. Hell already started throwing Earth into total chaos, but YOU can reduce the effect!

Reports state that 24 hours ago they started sending daemons out into the world, through a special EXIT switch scattering these bastards all over the plannet. You trip an infared beam, and the creatures re-wire the switch to only bring you to E1M2, and all enemies are on full allert to search and destroy you! Most of them are hiding secretly throughout the building waiting for you! You never knew anything about their technology anyway, so you're objective is not to fix the switch, but to clear the "metal halls of hell" so no more creatures will wreak havoc on Earth. After all, if all are dead, no one can fix the switch, and no one can transport them- selves to the four corners of the globe!

Go in there and kick daemon butt! If you fail, Hell on Earth will become a force too great for all armies to face.


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frithiof

  
I've seen worse...

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uhbooh

  
beyond bad

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Guest

Unknown date

  
Oh, dear. It remains a mystery why Fiffy decided to publicly release this. I know that this, in some parts of the community, is considered a candidate for the "worst ever" WAD. I don't agree, it has it's fair share of action... pointless action, yes, but nonetheless. Overall what you'd expect from a first try in 1994. --1/5

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Guest

Unknown date

  
good grief

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Guest

Unknown date

  
I guess even Fiffy had to start somewhere. Absoulutley Awful.

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Guest

Unknown date

  
I've certainly played much worse. Also, I'd like to point out that skilled Doomers may have some fun with it; the wad is fairly intimidating on the UV skill. Most Doomers, however, will find it too frustrating on hard and too boring on easy. --- 1 Star.

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Unknown date

  
The most fun I've played in the fiffy series. But I didn't think about defence so I opened all doors. There's no need to be carefull on uv because there's a berserk. 3.5/5 coldfusio

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Unknown date

  
Pure unadulterated crap. --Woolie

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The levelĀ detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailingĀ and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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