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REoL TOUGH: St. Lucifer's Church

   (4 reviews)
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About This File

It's Sunday morning, at least to your knowledge, and Satan is STILL creating havoc on Earth! For now, you have another mission to accomplish!

It's now Christmas Eve in the year 2194, and most of hell's creatures usually go to church for a sermon of evil, and for a good night's sleep. (Like real church, there will USUALLY be far more vacant pews than the day of Christmas, or Easter.)

You're heading back to Earth to see what's happening up there, when you come across a church that does not exactly preach about God, but the evil one, SATAN!

Well, you decide to head into the church to see what this twisted satanic religion is like, but as usual, you are not greeted quite too well for interrupting the sermon. You work your way into the back area of the building to find daemons galore on your tail. Once you reach the back exit of the church, a door out of nowhere (literally) opens up right out of the sky! You then realize that there is an invisible building on site! You then realize that your adventure isn't really over, but has only JUST BEGUN!

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Unknown date

An improvement over Fiffy's earlier efforts but still doesn't warrant 3 stars. Fiffy still tends to throw a crap load of enemies at you with apparently no thought what so ever into the placement of these enemies.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.